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Carah TEST Test

uzumaki leozin

  • RaceWerewolf
  • ClassesMonk 6Purple Dragon Knight 4Blackguard 30
  • Level40
  • AlignmentTrue Neutral

Statistics

  • 8STR
  • 34DEX
  • 12CON
  • 12INT
  • 14WIS
  • 11CHA
  • 79AC
  • 798HP
  • 28BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Tumble21
  • Hide5
  • Listen2
  • Ride2
  • Spot2
  • Intimidate1
  • Persuade1

Feats 66

  • Alertness L1
  • Armor Proficiency (heavy) L11
  • Armor Proficiency (light) L11
  • Armor Proficiency (medium) L11
  • Armor Skin L23
  • Associates Control L1
  • Blind-Fight L9
  • Cleave L1
  • Collectibles Menu L1
  • Dark Blessing L12
  • Darkvision L1
  • Deflect Arrows L2
  • Epic Blackguard L21
  • Epic Character L21
  • Epic Prowess L29
  • Epic Toughness I L32
  • Epic Toughness II L35
  • Epic Toughness III L38
  • Epic Weapon Focus (unarmed strike) L26
  • Evasion L1
  • Extend Spell L18
  • Fear L9
  • Flurry of Blows L1
  • Great Dexterity I L21
  • Great Dexterity II L24
  • Great Dexterity III L27
  • Great Dexterity IV L30
  • Great Dexterity V L33
  • Great Dexterity VI L36
  • Great Dexterity VII L39
  • Heroic Shield L7
  • Improved Critical (unarmed strike) L15
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Inspire Courage L8
  • Iron Will L12
  • Knockdown L6
  • Luck of Heroes L1
  • Monk AC Bonus L1
  • Monk Speed L3
  • Mounted Combat L6
  • Oath of Wrath L10
  • Purity of Body L5
  • Rallying Cry L7
  • Shield Proficiency L11
  • Smell Surroundings L1
  • Smite Good L12
  • Sneak Attack, Blackguard (+1d6) L14
  • Sneak Attack, Blackguard (+2d6) L17
  • Sneak Attack, Blackguard (+3d6) L20
  • Sneak Attack, Blackguard (+4d6) L23
  • Sneak Attack, Blackguard (+5d6) L26
  • Sneak Attack, Blackguard (+6d6) L29
  • Sneak Attack, Blackguard (+7d6) L32
  • Sneak Attack, Blackguard (+8d6) L35
  • Sneak Attack, Blackguard (+9d6) L38
  • Still Mind L3
  • Stunning Fist L1
  • Summon Fiend L15
  • Turn Undead L13
  • Use Poison L11
  • Weapon Finesse L1
  • Weapon Focus (unarmed strike) L3
  • Weapon Proficiency (martial) L11
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L11

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Charisma +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Charisma +6
    • Ability Bonus Strength +6
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Acid 1d10 Damage
    • Damage Bonus Sonic 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
    • Damage Bonus Negative Energy 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
    • Ability Bonus Strength +6
    • Ability Bonus Charisma +6
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Wisdom +6
    • Ability Bonus Constitution +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Dexterity +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
    • Ability Bonus Constitution +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Dexterity +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
    • Ability Bonus Constitution +6
    • Saving Throw Bonus: Specific Fortitude +5
    • AC Bonus +6
    • Haste
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
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Last played 2026-08-04