
Carah TEST Test
- RaceWerewolf
- ClassesMonk 6Purple Dragon Knight 4Blackguard 30
- Level40
- AlignmentTrue Neutral
Statistics
- 8STR
- 34DEX
- 12CON
- 12INT
- 14WIS
- 11CHA
- 79AC
- 798HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble21
- Hide5
- Listen2
- Ride2
- Spot2
- Intimidate1
- Persuade1
Feats 66
- Alertness L1
- Armor Proficiency (heavy) L11
- Armor Proficiency (light) L11
- Armor Proficiency (medium) L11
- Armor Skin L23
- Associates Control L1
- Blind-Fight L9
- Cleave L1
- Collectibles Menu L1
- Dark Blessing L12
- Darkvision L1
- Deflect Arrows L2
- Epic Blackguard L21
- Epic Character L21
- Epic Prowess L29
- Epic Toughness I L32
- Epic Toughness II L35
- Epic Toughness III L38
- Epic Weapon Focus (unarmed strike) L26
- Evasion L1
- Extend Spell L18
- Fear L9
- Flurry of Blows L1
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Great Dexterity IV L30
- Great Dexterity V L33
- Great Dexterity VI L36
- Great Dexterity VII L39
- Heroic Shield L7
- Improved Critical (unarmed strike) L15
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Inspire Courage L8
- Iron Will L12
- Knockdown L6
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Combat L6
- Oath of Wrath L10
- Purity of Body L5
- Rallying Cry L7
- Shield Proficiency L11
- Smell Surroundings L1
- Smite Good L12
- Sneak Attack, Blackguard (+1d6) L14
- Sneak Attack, Blackguard (+2d6) L17
- Sneak Attack, Blackguard (+3d6) L20
- Sneak Attack, Blackguard (+4d6) L23
- Sneak Attack, Blackguard (+5d6) L26
- Sneak Attack, Blackguard (+6d6) L29
- Sneak Attack, Blackguard (+7d6) L32
- Sneak Attack, Blackguard (+8d6) L35
- Sneak Attack, Blackguard (+9d6) L38
- Still Mind L3
- Stunning Fist L1
- Summon Fiend L15
- Turn Undead L13
- Use Poison L11
- Weapon Finesse L1
- Weapon Focus (unarmed strike) L3
- Weapon Proficiency (martial) L11
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L11
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Charisma +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Charisma +6
- Ability Bonus Strength +6
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Acid 1d10 Damage
- Damage Bonus Sonic 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Damage Bonus Negative Energy 1d10 Damage
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
- Ability Bonus Strength +6
- Ability Bonus Charisma +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Wisdom +6
- Ability Bonus Constitution +6
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Dexterity +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
- Ability Bonus Constitution +6
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Dexterity +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
- Ability Bonus Constitution +6
- Saving Throw Bonus: Specific Fortitude +5
- AC Bonus +6
- Haste
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Ability Bonus Wisdom +6
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04