
Biography
If you stay ready, you aint gotta get ready
Statistics
- 10STR
- 8DEX
- 14CON
- 16INT
- 20WIS
- 10CHA
- 35AC
- 170HP
- 12BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide21
- Move Silently21
- Tumble18
- Concentration16
- Use Magic Device15
- Disable Trap9
- Open Lock9
- Discipline8
- Spellcraft5
Feats 42
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L6
- Collectibles Menu L1
- Death Attack (+1d6) L14
- Death Attack (+2d6) L16
- Death Attack (+3d6) L18
- Disarm L18
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Hardiness vs. Enchantments L1
- Humanoid Shape L12
- Immunity To Sleep L1
- Improved Initiative L15
- Improved Knockdown L12
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Keen Sense L1
- Knockdown L9
- Low-light Vision L1
- Nature Sense L1
- Poison Save I L15
- Poison Save II L17
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Affinity (Listen) L1
- Skill Affinity (Search) L1
- Skill Affinity (Spot) L1
- Toughness L3
- Trackless Step L3
- Uncanny Dodge I L15
- Uncanny Dodge II L18
- Use Poison L14
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (druid) L1
- Weapon Proficiency (simple) L14
- Wild Shape L5
- Woodland Stride L2
Equipment
Head Helm of Darkness- Cast Spell Darkness (3) 1 Use/Day
- Damage Resistance Cold Resist 20 / -
- Darkvision
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Specific Spell Darkness
Chest Storm Armor- AC Bonus +3
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Spell Resistance 10
Boots Boots of Speed- Haste
Arms Bands of Deflection- Skill Bonus Parry +3
- AC Bonus +2
Right Hand Blessing of the Daystar- Damage Bonus vs. Alignment Group Evil 1d6 Damage Fire
- Enhancement Bonus +3
- Enhancement Bonus vs. Racial Group Undead +5
Left Hand Small Shield +2- AC Bonus +2
Cloak Cloak of Elvenkind- Skill Bonus Hide +10
Left Ring Ring of Protection +4- AC Bonus +4
Right Ring Lesser Ring of Power- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Regeneration +1
Amulet Amulet of Natural Armor +5- AC Bonus +5
Belt Belt of Lions- Darkvision
- Skill Bonus Animal Empathy +4
- Skill Bonus Move Silently +10
- Skill Bonus Tumble +10
Export sheet (text)
Last played 2026-08-04