
Statistics
- 30STR
- 10DEX
- 14CON
- 13INT
- 14WIS
- 9CHA
- 67AC
- 904HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble23
- Listen10
- Spot10
- Lore6
- Concentration5
- Hide5
- Search5
Feats 63
- Alertness L1
- Armor Proficiency (heavy) L8
- Armor Proficiency (light) L18
- Armor Proficiency (medium) L18
- Associates Control L1
- Blind-Fight L18
- Cleave L1
- Cloud of Snow L12
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L10
- Dark Blessing L19
- Darkvision L1
- Deflect Arrows L2
- Destroy the Crystal L10
- Devastating Critical (unarmed strike) L28
- Endurance of the North L17
- Energy Resistance, Fire I L39
- Epic Character L21
- Epic Damage Reduction I L27
- Epic Damage Reduction II L30
- Epic Damage Reduction III L32
- Epic Fortitude L21
- Epic Northern Templar L21
- Epic Prowess L40
- Epic Weapon Focus (unarmed strike) L36
- Evasion L1
- Flurry of Blows L1
- Frost Armor I L8
- Frost Armor II L12
- Frost Armor III L17
- Frost Armor IV L25
- Frost Armor V L30
- Great Cleave L9
- Great Fortitude L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L33
- Great Strength IV L36
- Guardian of Krisaldimun L30
- Improved Critical (unarmed strike) L15
- Improved Knockdown L6
- Improved Unarmed Strike L1
- Knockdown L6
- Large Stature L1
- Luck of Heroes L1
- Monk AC Bonus L1
- Monk Speed L3
- Overwhelming Critical (unarmed strike) L24
- Player Menu L1
- Power Attack L6
- Purity of Body L5
- Shield Proficiency L18
- Smite Good L19
- Still Mind L3
- Stunning Fist L1
- Toughness L3
- Use Poison L18
- Weapon Focus (unarmed strike) L12
- Weapon Proficiency (martial) L18
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L18
- Wholeness of Body L7
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Celestial Harmony- Ability Bonus Dexterity +12
- AC Bonus +6
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Regeneration +5
- Saving Throw Bonus Universal +5
- Spell Resistance 50
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Lesser Shandaular Claws- Damage Bonus Acid 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Piercing 2d6 Damage
- Enhancement Bonus +7
- Extra Melee Damage Type Slashing
- Keen
- On Hit Crushing Blow (Reduce your target physical damage immunities by 5%) Level 1 5%
- Use Limitation: Class Monk
- Use Limitation: Class Purple Dragon Knight
- Use Limitation: Class Red Dragon Disciple
Cloak King Dragomir's Mantle- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Electrical 5%
- Regeneration +4
- Spell Enhancement Crystal of Pure Ice 2d12 Damage
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
Right Ring Flame Shard of Pyrosys- Damage Resistance Fire Resist 25 / -
- Damage Vulnerability Cold 10% Damage Vulnerability
- Immunity: Damage Type Fire 10%
- Regeneration +4
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-29