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Dean

tord1

  • RaceOrc
  • ClassesBarbarian 4Wizard 6Pale Master 30
  • Level40
  • AlignmentChaotic Evil

Statistics

  • 34STR
  • 30DEX
  • 22CON
  • 22INT
  • 14WIS
  • 8CHA
  • 89AC
  • 770HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Listen43
  • Spellcraft43
  • Discipline23
  • Pick Pocket21
  • Spot20
  • Tumble20
  • Search4
  • Craft: Harvesting1
  • Craft: Mastery1
  • Craft: Speed1
  • Open Lock1

Feats 52

  • Alertness L1
  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L21
  • Associates Control L1
  • Barbarian Fast Movement L1
  • Barbarian Rage (1x per day) L1
  • Barbarian Rage (2x per day) L20
  • Blind-Fight L3
  • Bone Skin L9
  • Collectibles Menu L1
  • Darkvision L1
  • Deathless Master Touch L18
  • Deathless Mastery L18
  • Deathless Vigor L13
  • Energy Resistance, Cold I L23
  • Energy Resistance, Cold II L35
  • Epic Character L21
  • Epic Damage Reduction I L30
  • Epic Damage Reduction II L33
  • Epic Damage Reduction III L36
  • Epic Palemaster L21
  • Epic Prowess L27
  • Epic Spell Focus (Transmutation) L38
  • Epic Spell: Epic Mage Armor L26
  • Epic Spell: Epic Warding L32
  • Epic Summon Fallen Angel L29
  • Epic Weapon Focus (greatsword) L24
  • Expertise L39
  • Extend Spell L8
  • Greater Spell Focus (Transmutation) L12
  • Hardiness vs. Poisons L1
  • Improved Critical (greatsword) L15
  • Luck of Heroes L1
  • Player Menu L1
  • Scribe Scroll L4
  • Shield Proficiency L1
  • Skill Focus (Animal Empathy) L1
  • Spell Focus (Transmutation) L6
  • Summon Fallen Angel L13
  • Summon Familiar L4
  • Tough as Bone L15
  • Uncanny Dodge I L2
  • Undead Graft I L14
  • Undead Graft II L16
  • Weapon Focus (greatsword) L18
  • Weapon Proficiency (Barbarian) L1
  • Weapon Proficiency (exotic) L1
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1
  • Weapon Proficiency (wizard) L4

Equipment

  • Head _POLY_HELM
    • Bonus Feat Armor Proficiency (heavy)
    • Bonus Feat Weapon Finesse
    • Bonus Feat Weapon Proficiency (exotic)
    • Bonus Feat Weapon Proficiency (martial)
    • Bonus Feat Weapon Proficiency (simple)
  • Chest _POLY_ARMOR
    • Damage Vulnerability Electrical 25% Damage Vulnerability
    • Immunity: Specific Spell Greater Dispelling
    • Damage Reduction +7 Soak 15 Damage
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Spell Resistance 14
    • Haste
    • Immunity: Damage Type Magical 10%
    • Immunity: Damage Type Slashing 10%
    • Immunity: Damage Type Piercing 10%
    • Immunity: Miscellaneous Knockdown
    • Immunity: Damage Type Bludgeoning 10%
    • Immunity: Damage Type Fire 100%
    • Damage Vulnerability Cold 50% Damage Vulnerability
    • Decreased Saving Throws Electrical -5
    • Decreased Skill Modifier Spot -10
    • Regeneration +2
    • Ability Bonus Dexterity +10
    • Ability Bonus Constitution +12
    • Ability Bonus Wisdom +8
    • Skill Bonus Discipline +8
    • Saving Throw Bonus Universal +6
    • Saving Throw Bonus: Specific Will +4
    • Skill Bonus Hide +14
    • Skill Bonus Move Silently +14
    • Saving Throw Bonus: Specific Reflex +4
    • Ability Bonus Strength +5
    • Skill Bonus Craft: Harvesting +4
    • Saving Throw Bonus: Specific Fortitude +2
    • Skill Bonus Concentration +4
    • Regeneration +2
    • AC Bonus +6
    • AC Bonus +8
  • Right Hand _SHAPE_GS_EMPTY
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
    • On Hit Cast Spell Flaming Weapon Properties (Fire Damage) Level 10
    • Visual Effect Fire
    • Visual Effect Fire
    • Regeneration: Vampiric +2
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Enhancement Bonus +9
    • Damage Bonus Fire 2d6 Damage
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Last played 2026-09-15