
Statistics
- 30STR
- 18DEX
- 12CON
- 12INT
- 14WIS
- 8CHA
- 72AC
- 652HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 370Brought downkilled while fighting
- 297Killing blowsfinished personally
- 99Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Pick Pocket43
- Ride43
- Tumble40
- Hide38
- Move Silently38
- Lore8
- Search6
- Disable Trap1
- Open Lock1
Feats 58
- Armor Proficiency (heavy) L3
- Armor Proficiency (light) L3
- Armor Proficiency (medium) L3
- Armor Skin L21
- Associates Control L1
- Blind-Fight L3
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L12
- Deflect Arrows L2
- Dodge L4
- Drink Blood L1
- Epic Character L21
- Epic Prowess L39
- Epic Shadowdancer L21
- Epic Shadowlord L23
- Epic Skill Focus (Pick Pocket) L38
- Epic Weapon Focus (quarterstaff) L24
- Evasion L1
- Flurry of Blows L1
- Fly L1
- Great Dexterity I L26
- Great Dexterity II L29
- Great Dexterity III L32
- Great Dexterity IV L35
- Great Fortitude L6
- Great Strength I L27
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Hide in Plain Sight L8
- Improved Critical (quarterstaff) L18
- Improved Evasion L17
- Improved Unarmed Strike L1
- Iron Will L3
- Lightning Reflexes L15
- Luck of Heroes L1
- Mobility L6
- Monk AC Bonus L1
- Monk Speed L7
- Mounted Combat L19
- Player Menu L1
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L3
- Slippery Mind L14
- Still Mind L7
- Stunning Fist L1
- Summon Shadow L12
- Toughness L12
- Uncanny Dodge I L9
- Uncanny Dodge II L12
- Uncanny Dodge III L17
- Weapon Focus (quarterstaff) L9
- Weapon Proficiency (martial) L3
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L3
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Pick Pocket +15
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
- Immunity: Damage Type Positive Energy 5%
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Export sheet (text)
Last played 2026-09-18