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Dread Monk HC: Fallen

tom d

  • RaceVampire
  • ClassesMonk 8Blackguard 2Elite Guard 30
  • Level40
  • AlignmentLawful Evil

Hardcore hall of fame

  • StatusFallen
  • Level reached13
  • Created2024-10-02
  • Balms used0

Statistics

  • 8STR
  • 32DEX
  • 12CON
  • 12INT
  • 14WIS
  • 8CHA
  • 77AC
  • 704HP
  • 28BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble20
  • Concentration18
  • Hide5

Feats 64

  • Alertness L6
  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L9
  • Armor Proficiency (medium) L9
  • Associates Control L1
  • Blind-Fight L1
  • Blinding Speed L27
  • Cleave L1
  • Collectibles Menu L1
  • Crossbow Precision L15
  • Dark Blessing L11
  • Darkvision L1
  • Deflect Arrows L2
  • Devastating Blow (Heavy Crossbow) L36
  • Devastating Blow (Light Crossbow) L39
  • Devastating Critical (heavy crossbow) L30
  • Devastating Critical (light crossbow) L30
  • Drink Blood L1
  • Elite Guard Training L15
  • Epic Character L21
  • Epic Elite Guard L21
  • Epic Prowess L40
  • Epic Weapon Focus (heavy crossbow) L22
  • Epic Weapon Focus (light crossbow) L22
  • Epic Weapon Specialization (heavy crossbow) L25
  • Epic Weapon Specialization (light crossbow) L25
  • Evasion L1
  • Flurry of Blows L1
  • Fly L1
  • Great Dexterity I L21
  • Great Dexterity II L24
  • Great Dexterity III L25
  • Great Dexterity IV L35
  • Improved Critical (heavy crossbow) L17
  • Improved Critical (light crossbow) L17
  • Improved Knockdown L6
  • Improved Unarmed Strike L1
  • Knockdown L6
  • Monk AC Bonus L1
  • Monk Speed L3
  • Mounted Archery L15
  • Mounted Combat L12
  • Overwhelming Critical (heavy crossbow) L30
  • Overwhelming Critical (light crossbow) L30
  • Player Menu L1
  • Point Blank Shot L3
  • Purity of Body L5
  • Rapid Reload L9
  • Reckless Fighting L33
  • Shield Proficiency L9
  • Smite Good L11
  • Sniper L20
  • Still Mind L3
  • Stunning Fist L1
  • Toughness L18
  • Use Poison L9
  • Weapon Focus (heavy crossbow) L10
  • Weapon Focus (light crossbow) L10
  • Weapon Proficiency (martial) L9
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L9
  • Weapon Specialization (heavy crossbow) L13
  • Weapon Specialization (light crossbow) L13
  • Wholeness of Body L7

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Celestial Plate Greaves
    • Cast Spell Ground Stomp 5 Uses/Day
    • Ability Bonus Constitution +6
    • AC Bonus +6
    • Haste
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Magical 5%
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Wisdom +6
  • Right Hand Sunfire Arbalest
    • Attack Bonus +7
    • Damage Bonus Fire 2d6 Damage
    • Damage Resistance Fire Resist 15 / -
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Orange
    • Massive Criticals 2d8 Damage
    • Mighty +20
    • On Crit Cast Spell Firebrand Level 6
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring of Major Fire Resistance
    • Damage Resistance Fire Resist 35 / -
  • Right Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 5 / -
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Bolts Spider-Infused Bolts
    • Damage Bonus Acid 2d10 Damage
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Magical 2d8 Damage
    • Extra Ranged Damage Type Slashing
    • On Hit Poison DC=48 1d2 Strength Damage
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Last played 2026-08-09