
Statistics
- 28STR
- 40DEX
- 32CON
- 12INT
- 14WIS
- 26CHA
- 57AC
- 1110HP
- 23BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy33
- Disable Trap21
- Open Lock21
- Search21
- Tumble20
Feats 53
- Alertness L6
- Animal Companion L2
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L36
- Associates Control L1
- Blind-Fight L12
- Collectibles Menu L1
- Darkvision L1
- Divine Might L3
- Divine Shield L15
- Energy Resistance, Acid I L26
- Energy Resistance, Acid II L35
- Energy Resistance, Cold I L29
- Energy Resistance, Cold II L38
- Epic Character L21
- Epic Prowess L27
- Epic Shifter L21
- Epic Toughness I L39
- Epic Weapon Focus (scythe) L24
- Greater Spell Focus (Transmutation) L32
- Greater Wildshape I (wyrmling shape) L8
- Greater Wildshape II L11
- Greater Wildshape III L13
- Greater Wildshape IV L20
- Hellfire Aura L10
- Humanoid Shape L16
- Improved Critical (scythe) L30
- Infinite Greater Wildshape I L12
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Nature Sense L2
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L6
- Shield Proficiency L1
- Spell Focus (Transmutation) L18
- Strength Domain Powers L1
- Toughness L33
- Trackless Step L5
- Turn Undead L1
- Undead Shape L23
- War Domain Powers L1
- Weapon Focus (scythe) L21
- Weapon Proficiency (druid) L2
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (simple) L1
- Wild Shape L7
- Woodland Stride L4
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Spell Resistance 14
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Electrical 20%
- Freedom of Movement
- Immunity: Miscellaneous Knockdown
- Bonus Feat Epic Dodge
- Darkvision
- Bonus Feat Self-Concealment IV
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Damage Vulnerability Divine 25% Damage Vulnerability
- Damage Vulnerability Positive Energy 50% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +8
- Ability Bonus Strength +6
- Regeneration +14
- Saving Throw Bonus Universal +6
- Skill Bonus Discipline +20
- Ability Bonus Intelligence +2
- Ability Bonus Wisdom +12
- Skill Bonus Concentration +10
- Ability Bonus Charisma +12
- Skill Bonus Hide +15
- Skill Bonus Move Silently +15
- AC Bonus +8
- AC Bonus +3
Right Hand Small Claws- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
- On Hit Slow DC=44
- Skill Bonus Discipline +10
- Damage Bonus Bludgeoning 7d6 Damage
- Enhancement Bonus +9
- Massive Criticals 7d6 Damage
Export sheet (text)
Last played 2026-01-31