
Statistics
- 56STR
- 40DEX
- 24CON
- 12INT
- 34WIS
- 8CHA
- 55AC
- 850HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Discipline21
- Pick Pocket21
- Tumble21
- Open Lock15
Feats 54
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L16
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L24
- Associates Control L1
- Blind-Fight L6
- Collectibles Menu L1
- Construct Shape L27
- Darkvision L1
- Dragon Shape L32
- Epic Character L21
- Epic Prowess L33
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L30
- Expertise L16
- Great Wisdom I L26
- Great Wisdom II L29
- Great Wisdom III L35
- Great Wisdom IV L36
- Great Wisdom V L38
- Great Wisdom VI L39
- Greater Spell Focus (Transmutation) L18
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Harm Self L10
- Humanoid Shape L12
- Improved Critical (unarmed strike) L12
- Improved Expertise L17
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Nature Sense L1
- Outsider Shape L23
- Paralyzing Touch L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Transmutation) L15
- Trackless Step L3
- Undead Shape L21
- Weapon Finesse L3
- Weapon Focus (unarmed strike) L9
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L16
- Weapon Proficiency (simple) L16
- Weapon Specialization (unarmed strike) L19
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 25 Damage
- Immunity: Damage Type Fire 100%
- Immunity: Damage Type Fire 100%
- Immunity: Damage Type Fire 100%
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Sneak Attack
- Spell Resistance 20
- True Seeing
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Light Bright (20m) White
- Ability Bonus Constitution +12
- Ability Bonus Strength +8
- Skill Bonus Discipline +10
- Skill Bonus Spot +10
- Ability Bonus Dexterity +12
- Ability Bonus Wisdom +12
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Skill Bonus Animal Empathy +10
- Regeneration +10
- Ability Bonus Charisma +8
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +10
- Saving Throw Bonus: Specific Will +3
- Saving Throw Bonus: Specific Reflex +6
- Saving Throw Bonus: Specific Fortitude +6
- AC Bonus +6
Right Hand Large Claws and Teeth- Arcane Spell Failure +50%
- Bonus Feat Sneak Attack (+2d6)
- Extra Melee Damage Type Bludgeoning
- Keen
- On Hit Hold DC=44 25% / 1 Round
- Damage Reduction +6 Soak 40 damage
- Regeneration: Vampiric +20
- Skill Bonus Intimidate +10
- Damage Bonus Bludgeoning 2d12 Damage
- Enhancement Bonus +7
- Massive Criticals 100 Damage
Export sheet (text)
Last played 2026-08-04