
Statistics
- 10STR
- 14DEX
- 14CON
- 14INT
- 32WIS
- 8CHA
- 35AC
- 436HP
- 23BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Disable Trap42
- Open Lock42
- Use Magic Device42
- Spellcraft41
- Tumble40
- Discipline35
- Concentration27
- Search16
- Heal9
- Animal Empathy7
- Set Trap4
- Lore3
- Appraise2
- Bluff1
- Hide1
- Intimidate1
- Listen1
- Move Silently1
- Parry1
- Persuade1
- Pick Pocket1
- Spot1
Feats 55
- Animal Companion L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Armor Skin L27
- Associates Control L1
- Blind-Fight L15
- Cleave L17
- Collectibles Menu L1
- Deflect Arrows L40
- Elemental Shape L18
- Elemental Shape (2x day) L19
- Elemental Shape (3x day) L21
- Epic Character L21
- Epic Druid L23
- Epic Spell Focus (Conjuration) L21
- Epic Spell: Dragon Knight L30
- Epic Spell: Hellball L36
- Epic Spell: Mummy Dust L24
- Evasion L17
- Expertise L1
- Extend Spell L9
- Flurry of Blows L17
- Great Wisdom I L26
- Great Wisdom II L30
- Great Wisdom III L33
- Great Wisdom IV L34
- Great Wisdom V L38
- Great Wisdom VI L39
- Greater Spell Focus (Conjuration) L12
- Improved Elemental Shape L22
- Improved Expertise L3
- Improved Unarmed Strike L17
- Infinite Elemental Shape L28
- Infinite Wildshape L24
- Luck of Heroes L1
- Monk AC Bonus L17
- Nature Sense L2
- Quick To Master L1
- Resist Nature's Lure L5
- Shield Proficiency L2
- Sneak Attack (+1d6) L1
- Spell Focus (Conjuration) L6
- Stunning Fist L17
- Toughness L18
- Trackless Step L4
- Venom Immunity L10
- Weapon Proficiency (druid) L2
- Weapon Proficiency (monk) L17
- Weapon Proficiency (rogue) L1
- Wild Shape L6
- Wild Shape (2x day) L7
- Wild Shape (3x day) L8
- Wild Shape (4x day) L11
- Wild Shape (5x day) L15
- Woodland Stride L3
Equipment
Boots Boots of the Sun Soul +4- Ability Bonus Dexterity +2
- AC Bonus +4
- Use Limitation: Class Monk
Right Hand Thread of Life- Cast Spell Cure Critical Wounds (7) 5 Charges/Use
- Cast Spell Cure Minor Wounds (1) 0 Charges/Use
- Cast Spell Cure Moderate Wounds (3) 2 Charges/Use
- Cast Spell Cure Serious Wounds (5) 4 Charges/Use
- Enhancement Bonus +1
- Regeneration +1
Arrows Acid Arrow- Damage Bonus Acid 1d6 Damage
Bullets Ice Bullet- Damage Bonus Cold 1d6 Damage
Export sheet (text)
Last played 2026-08-04