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LorisaTEST Reyer Test

the walking ted

  • RaceVampire
  • ClassesFighter 8Weapon Master 30Monk 2
  • Level40
  • AlignmentLawful Evil

Statistics

  • 30STR
  • 13DEX
  • 14CON
  • 15INT
  • 9WIS
  • 8CHA
  • 56AC
  • 746HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble20
  • Intimidate4

Feats 53

  • Ambidexterity L12
  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L35
  • Associates Control L1
  • Blind-Fight L18
  • Cleave L19
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L20
  • Devastating Critical (kukri) L29
  • Dodge L1
  • Drink Blood L1
  • Epic Character L21
  • Epic Prowess L32
  • Epic Superior Weapon Focus L23
  • Epic Toughness I L38
  • Epic Weapon Focus (kukri) L23
  • Epic Weapon Master L21
  • Evasion L19
  • Expertise L6
  • Flurry of Blows L19
  • Fly L1
  • Great Cleave L24
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L33
  • Great Strength IV L36
  • Improved Critical (kukri) L9
  • Improved Expertise L39
  • Improved Two-Weapon Fighting L18
  • Improved Unarmed Strike L19
  • Increased Multiplier L11
  • Ki Critical L13
  • Ki Damage L7
  • Mobility L1
  • Monk AC Bonus L19
  • Overwhelming Critical (kukri) L26
  • Player Menu L1
  • Power Attack L21
  • Shield Proficiency L1
  • Spring Attack L4
  • Stunning Fist L19
  • Superior Weapon Focus L11
  • Two-Weapon Fighting L15
  • Weapon Focus (kukri) L3
  • Weapon Proficiency (exotic) L2
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L19
  • Weapon Proficiency (simple) L1
  • Weapon of Choice (kukri) L7
  • Whirlwind Attack L6

Equipment

  • Head Nordock Craft Dodge Helmet
    • Ability Bonus Constitution +4
    • Ability Bonus Strength +2
    • AC Bonus +6
    • Haste
    • Skill Bonus Discipline +10
    • Skill Bonus Spot +10
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Nordock Craft Dodge Boots
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • AC Bonus +5
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Cloak Nordock Craft Holy Cloak
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +2
    • Ability Bonus Dexterity +2
    • Ability Bonus Wisdom +4
    • Regeneration +2
    • Saving Throw Bonus Universal +2
  • Left Ring Nordock Craft Swift Ring
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • Ability Bonus Wisdom +4
    • Regeneration +2
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Right Ring Nordock Craft Swift Ring
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +2
    • Ability Bonus Wisdom +4
    • Regeneration +2
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Arcane Archer
    • Use Limitation: Class Assassin
    • Use Limitation: Class Bard
    • Use Limitation: Class Monk
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Amulet Bell of Lost Souls
    • Ability Bonus Constitution +6
    • AC Bonus +6
    • Bonus Feat Spell Penetration
    • Bonus Spell Slot of Level Sorcerer Level 7
    • Bonus Spell Slot of Level Sorcerer Level 7
    • Bonus Spell Slot of Level Sorcerer Level 7
    • Bonus Spell Slot of Level Sorcerer Level 8
    • Bonus Spell Slot of Level Sorcerer Level 8
    • Bonus Spell Slot of Level Sorcerer Level 8
    • Bonus Spell Slot of Level Sorcerer Level 9
    • Bonus Spell Slot of Level Sorcerer Level 9
    • Bonus Spell Slot of Level Sorcerer Level 9
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 7
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 8
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
    • Bonus Spell Slot of Level Wizard Level 9
    • Regeneration +5
    • Skill Bonus Concentration +10
  • Belt Nordock Craft Strong and Swift Belt
    • Cast Spell Freedom of Movement (7) 3 Uses/Day
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +4
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +3
    • Saving Throw Bonus: Specific Reflex +3
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Last played 2026-08-04