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KellyTEST Cain Test

the walking ted

  • RaceWerewolf
  • ClassesRogue 29Sorcerer 1Red Dragon Disciple 10
  • Level40
  • AlignmentNeutral Evil

Statistics

  • 15STR
  • 28DEX
  • 10CON
  • 12INT
  • 8WIS
  • 8CHA
  • 64AC
  • 542HP
  • 23BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Pick Pocket43
  • Tumble43
  • Use Magic Device43
  • Hide20
  • Lore8
  • Move Silently1

Feats 64

  • Alertness L1
  • Ambidexterity L3
  • Armor Proficiency (light) L1
  • Armor Skin L39
  • Associates Control L1
  • Blind-Fight L21
  • Cleave L9
  • Collectibles Menu L1
  • Darkvision L1
  • Devastating Critical (kukri) L36
  • Draconic Armor L7
  • Dragon Abilities L8
  • Dragon Breath L9
  • Epic Character L21
  • Epic Rogue L32
  • Epic Weapon Focus (kukri) L27
  • Evasion L2
  • Great Cleave L12
  • Hit Die Increase (d10) L12
  • Hit Die Increase (d6) L7
  • Hit Die Increase (d8) L10
  • Immunity To Sleep L16
  • Immunity to Fire L16
  • Immunity to Paralysis L16
  • Improved Critical (kukri) L30
  • Improved Evasion L21
  • Improved Two-Weapon Fighting L15
  • Overwhelming Critical (kukri) L33
  • Player Menu L1
  • Power Attack L1
  • Self-Concealment I L24
  • Self-Concealment II L27
  • Self-Concealment III L30
  • Self-Concealment IV L35
  • Self-Concealment V L39
  • Smell Surroundings L1
  • Sneak Attack (+10d6) L30
  • Sneak Attack (+11d6) L32
  • Sneak Attack (+12d6) L34
  • Sneak Attack (+13d6) L36
  • Sneak Attack (+14d6) L38
  • Sneak Attack (+15d6) L40
  • Sneak Attack (+1d6) L1
  • Sneak Attack (+2d6) L3
  • Sneak Attack (+3d6) L5
  • Sneak Attack (+4d6) L18
  • Sneak Attack (+5d6) L20
  • Sneak Attack (+6d6) L22
  • Sneak Attack (+7d6) L24
  • Sneak Attack (+8d6) L26
  • Sneak Attack (+9d6) L28
  • Summon Familiar L6
  • Two-Weapon Fighting L6
  • Uncanny Dodge I L3
  • Uncanny Dodge II L17
  • Uncanny Dodge III L22
  • Uncanny Dodge IV L25
  • Uncanny Dodge V L28
  • Uncanny Dodge VI+ L31
  • Weapon Finesse L1
  • Weapon Focus (kukri) L24
  • Weapon Proficiency (exotic) L18
  • Weapon Proficiency (rogue) L1
  • Weapon Proficiency (simple) L6

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Hand Kukri
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Attack Bonus +6
    • Damage Bonus Magical 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
  • Left Hand Kukri
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Attack Bonus +6
    • Damage Bonus Magical 1d10 Damage
    • Damage Bonus Positive Energy 1d10 Damage
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +13
    • Ability Bonus Intelligence +1
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Skill Bonus Pick Pocket +13
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +10
    • Ability Bonus Wisdom +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Skill Bonus Pick Pocket +15
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Last played 2026-08-04