Biography
Mask, the Lord of Shadows, was the god of shadows and thieves in the Faerûnian pantheon. He was a loner god most often associated with thieves or those of otherwise ill-repute. He was a chaotic neutral or neutral evil intermediate deity from the Shadow Keep in the Plane of Shadow, whose portfolio included shadows, thievery and thieves, and previously also included intrigue. Mask's symbol was a black velvet mask tinged with red.
Personality
Known for his constant scheming, cool head, and oft-reserved biting comment he lost a significant portion of his power, the intrigue portfolio, to Cyric. This, of course, led to two things: an enduring hatred of Cyric, and the Lord of Shadows leading himself to be more direct than he was in his prior, elaborate plots.
Relationships
Simply put, Mask was a loner. However, before this, he had frequent alliances with Bane. If nothing else, their sizable hatred of Cyric gave them common ground in addition to their history of working together. Mask was also at direct odds with Waukeen, the goddess of merchants and honest trade. All guardians of light, knowledge, and duty were opposed to him. This included Selûne, whose light tended to reveal his own faithful whilst they worked.
He was allied with the drow god of thievery Vhaeraun. The relationship itself was businesslike. However, Mask planned to compensate what he lost to Cyric with Vhaeraun's divinity, while Vhaeraun used the similarity between their symbols to recruit half-elves and humans into his church. The two were often confused with one another among non-drow on the surface. They also shared one very similar title, Mask's "Lord of Shadows" and Vhaeraun's "Lord of Shadow".
History
Godsbane
During the Time of Troubles of 1358 DR, Mask took the shape of a powerful blade called Godsbane. He eventually came to be wielded by the then-mortal Cyric; he acquired the sword by murdering a halfling named Sneakabout, who in turn killed the former wielder of the sword.
In the years following the Time of Troubles, Mask released the powerful hound Kezef to try and kill Cyric, but the hound turned instead on the Lord of Shadows, not stopping the chase until it had bitten off one of the god's limbs. Mask, seemingly too weak to heal, acquired the powerful weapon Houndsbane to defend himself; the weapon was a gift from the deity of magic, Mystra.
Death
In 1374 DR, Mask relinquished his divinity and his life over to Shar to repay a millennia-old debt to the goddess, who was revealed to be his "mother" as well as the person he served as a herald. Just before his death, Shar revealed Mask's true name as Lessinor, though its origin (either as a mortal name or a birth name) was not explained. A portion of Mask's divinitythe portion stolen by Kesson Relwas absorbed in equal portions by Erevis Cale, Drasek Riven, and Prince Rivalen of the Shade enclave. Erevis then sacrificed himself to Mephistopheles, the archdevil Lord of Cania, in payment for releasing the half of the soul of Magadon that he ate; Mephistopheles in turn absorbed the portion of Mask's divinity held by Cale.
Rebirth
There were several hints that Mask could return, either in person or via a successor who took his place in the pantheon.
This was proven to be true when the Shadowlord's plans to thwart the Cycle of Night perpetuated by Shar on countless worlds resulted in Mask's divinity (both the Shar-consumed and Kesson Rel portions) being gathered back into a single beingDrasek Riven, Mask's former Second of Fiveresulting in the aforementioned cycle being thwarted, along with the stripping of divinities from both Mephistophales and Rivalen Tanthul.
Divine Realm
Mask kept a divine realm called Shadow Keep on Niflheim, the second layer of Hades. Visitors might glimpse the Keep, but only very few ever reached it, as it was constantly shrouded in a heavy fog that led them astray.
Dogma
Mask's faithful were led to believe that the god saw everything that happens in the dark and to trust it, as one would be made an easy target by walking into plain light. The abilities to deceive, as truth was a foolish virtue and manipulation was better than brute force, and to be dextrous were also appreciated. Whilst the faith advocated for accumulating riches, it also said to only steal what was necessary. They also believed that owning something simply required being in possession of it.
Worshipers
The church of Mask stated that wealth rightfully belonged to those who could acquire it. Honesty was for fools but apparent honesty was a very valuable thing, and subtlety was everything.
The Clergy of Mask were called Maskarrans, with elite specialty priests referred to as demarchesses if female and demarchs if male. Maskarrans address each other as "Brother/Sister Shadow", no matter their rank. Clergy that completed an especially dangerous heist or complex act of manipulation were often admitted to the Circle of the Gray Ribbon.
It was rumored that the Cult of Mask maintained a large network of informants throughout the cities of the realm. It was also rumored that this network provided employment for all sorts of thieves, beggars and thugs.
Shrines of gods radiated that part of their philosophical orientation they shared the most. For example, a shrine of a chaotic evil deity, who was more chaotic than evil, radiated chaos. Mask's shrines during the 14th century DR radiated chaos, despite him being a neutral evil deity during that time.
https://forgottenrealms.fandom.com/wiki/Mask
Personality
Known for his constant scheming, cool head, and oft-reserved biting comment he lost a significant portion of his power, the intrigue portfolio, to Cyric. This, of course, led to two things: an enduring hatred of Cyric, and the Lord of Shadows leading himself to be more direct than he was in his prior, elaborate plots.
Relationships
Simply put, Mask was a loner. However, before this, he had frequent alliances with Bane. If nothing else, their sizable hatred of Cyric gave them common ground in addition to their history of working together. Mask was also at direct odds with Waukeen, the goddess of merchants and honest trade. All guardians of light, knowledge, and duty were opposed to him. This included Selûne, whose light tended to reveal his own faithful whilst they worked.
He was allied with the drow god of thievery Vhaeraun. The relationship itself was businesslike. However, Mask planned to compensate what he lost to Cyric with Vhaeraun's divinity, while Vhaeraun used the similarity between their symbols to recruit half-elves and humans into his church. The two were often confused with one another among non-drow on the surface. They also shared one very similar title, Mask's "Lord of Shadows" and Vhaeraun's "Lord of Shadow".
History
Godsbane
During the Time of Troubles of 1358 DR, Mask took the shape of a powerful blade called Godsbane. He eventually came to be wielded by the then-mortal Cyric; he acquired the sword by murdering a halfling named Sneakabout, who in turn killed the former wielder of the sword.
In the years following the Time of Troubles, Mask released the powerful hound Kezef to try and kill Cyric, but the hound turned instead on the Lord of Shadows, not stopping the chase until it had bitten off one of the god's limbs. Mask, seemingly too weak to heal, acquired the powerful weapon Houndsbane to defend himself; the weapon was a gift from the deity of magic, Mystra.
Death
In 1374 DR, Mask relinquished his divinity and his life over to Shar to repay a millennia-old debt to the goddess, who was revealed to be his "mother" as well as the person he served as a herald. Just before his death, Shar revealed Mask's true name as Lessinor, though its origin (either as a mortal name or a birth name) was not explained. A portion of Mask's divinitythe portion stolen by Kesson Relwas absorbed in equal portions by Erevis Cale, Drasek Riven, and Prince Rivalen of the Shade enclave. Erevis then sacrificed himself to Mephistopheles, the archdevil Lord of Cania, in payment for releasing the half of the soul of Magadon that he ate; Mephistopheles in turn absorbed the portion of Mask's divinity held by Cale.
Rebirth
There were several hints that Mask could return, either in person or via a successor who took his place in the pantheon.
This was proven to be true when the Shadowlord's plans to thwart the Cycle of Night perpetuated by Shar on countless worlds resulted in Mask's divinity (both the Shar-consumed and Kesson Rel portions) being gathered back into a single beingDrasek Riven, Mask's former Second of Fiveresulting in the aforementioned cycle being thwarted, along with the stripping of divinities from both Mephistophales and Rivalen Tanthul.
Divine Realm
Mask kept a divine realm called Shadow Keep on Niflheim, the second layer of Hades. Visitors might glimpse the Keep, but only very few ever reached it, as it was constantly shrouded in a heavy fog that led them astray.
Dogma
Mask's faithful were led to believe that the god saw everything that happens in the dark and to trust it, as one would be made an easy target by walking into plain light. The abilities to deceive, as truth was a foolish virtue and manipulation was better than brute force, and to be dextrous were also appreciated. Whilst the faith advocated for accumulating riches, it also said to only steal what was necessary. They also believed that owning something simply required being in possession of it.
Worshipers
The church of Mask stated that wealth rightfully belonged to those who could acquire it. Honesty was for fools but apparent honesty was a very valuable thing, and subtlety was everything.
The Clergy of Mask were called Maskarrans, with elite specialty priests referred to as demarchesses if female and demarchs if male. Maskarrans address each other as "Brother/Sister Shadow", no matter their rank. Clergy that completed an especially dangerous heist or complex act of manipulation were often admitted to the Circle of the Gray Ribbon.
It was rumored that the Cult of Mask maintained a large network of informants throughout the cities of the realm. It was also rumored that this network provided employment for all sorts of thieves, beggars and thugs.
Shrines of gods radiated that part of their philosophical orientation they shared the most. For example, a shrine of a chaotic evil deity, who was more chaotic than evil, radiated chaos. Mask's shrines during the 14th century DR radiated chaos, despite him being a neutral evil deity during that time.
https://forgottenrealms.fandom.com/wiki/Mask
Statistics
- 10STR
- 30DEX
- 14CON
- 14INT
- 8WIS
- 8CHA
- 52AC
- 352HP
- 23BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Hide40
- Move Silently40
- Pick Pocket40
- Search40
- Tumble40
- Disable Trap23
- Open Lock22
- Use Magic Device22
Feats 60
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L21
- Armor Skin L36
- Associates Control L1
- Blind-Fight L9
- Collectibles Menu L1
- Darkvision L9
- Defensive Roll L12
- Dodge L1
- Dual-Wield L21
- Epic Character L21
- Epic Dodge L27
- Epic Shadowdancer L22
- Epic Skill Focus (Open Lock) L24
- Epic Weapon Focus (rapier) L21
- Evasion L2
- Great Dexterity I L21
- Great Dexterity II L24
- Great Dexterity III L27
- Hardiness vs. Enchantments L1
- Hide in Plain Sight L8
- Immunity To Sleep L1
- Improved Critical (rapier) L15
- Improved Evasion L17
- Keen Sense L1
- Low-light Vision L1
- Mobility L6
- Player Menu L1
- Point Blank Shot L21
- Self-Concealment I L30
- Self-Concealment II L30
- Self-Concealment III L33
- Self-Concealment IV L33
- Self-Concealment V L36
- Shadow Daze L10
- Shadow Evade L11
- Shield Proficiency L21
- Skill Affinity (Listen) L1
- Skill Affinity (Search) L1
- Skill Affinity (Spot) L1
- Skill Mastery L20
- Slippery Mind L14
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L3
- Sneak Attack (+3d6) L5
- Sneak Attack (+4d6) L7
- Sneak Attack (+5d6) L19
- Summon Shadow L12
- Toughness L12
- Trackless Step L21
- Uncanny Dodge I L3
- Uncanny Dodge II L6
- Uncanny Dodge III L17
- Weapon Finesse L3
- Weapon Focus (rapier) L18
- Weapon Proficiency (Elf) L1
- Weapon Proficiency (Ranger) L21
- Weapon Proficiency (martial) L21
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L8
Equipment
Head Golden Circlet- Immunity: Miscellaneous Mind-Affecting Spells
- Saving Throw Bonus: Specific Will +1
- Skill Bonus Concentration +1
- Spell Resistance 10
Chest Uniform of the Hidden Fist- Cast Spell Bull's Strength (15) 3 Uses/Day
- Cast Spell Vampiric Touch (5) Unlimited Uses/Day
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +2
- AC Bonus +5
- Base Item Weight Reduction 80% of Weight
- Use Limitation: Alignment Group Evil
- Use Limitation: Class Monk
Boots Boots of Speed- Haste
Arms Bracers of Dexterity +5- Ability Bonus Dexterity +5
Right Hand Rapier of the High Road- Damage Bonus Acid 1d6 Damage
- Enhancement Bonus +1
- Keen
Cloak Cloak of Fortification +4- AC Bonus +4
- Saving Throw Bonus Universal +4
Left Ring Ring of Power- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Freedom of Movement
- Regeneration +1
Amulet Amulet of Natural Armor +5- AC Bonus +5
Belt Greater Belt of Guiding Light- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Light Normal (15m) Purple
- Skill Bonus Listen +4
- Skill Bonus Lore +4
- Skill Bonus Search +4
- Skill Bonus Spot +4
Export sheet (text)
Last played 2026-08-04