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Gorm Gulthyn

tempus

  • RaceDwarf
  • ClassesFighter 10Weapon Master 19Rogue 1
  • Level30
  • AlignmentLawful Good

Biography

Gorm Gulthyn, also known as Fire Eyes, Lord of the Bronze Mask and the Eternally Vigilant, was a dwarven lesser deity who held the portfolios of defense and watchfulness and was the guardian of all dwarves.
Most dwarven enclaves stand in the path of aggressive Underdark enemies as they are built below the surface. The protectors of these realms venerated Gorm Gulthyn, the patron of watchfulness and defense. Gorm appeared as a humorless masked warrior with the goal of ensuring the safety of dwarven clanholds. He manifested on the Prime far more often than his companions in the Morndinsamman to defend the dwarven realms. These manifestations kept vigils on battlements, established traps and deadfalls in neighboring passages, and instructed his clerics on plans for a steady and reliable defense. Those who had seen him fight to defend dwarven communities related his stunning battle prowess, but they also commented that his combat maneuvers increasingly showed a growing desperation, as if he believed each battle might be his last.
Clerics of Gorm were known as barakor ("those who shield") and organized the defense of dwarven communities. They also acted as bodyguards, and taught locals the value of alertness and vigilance. When they entered the church, each barakor was assigned a charge they were to protect with their lives. Gorm's more powerful clerics often chose to defend important clan members, but lower ranked barakor seemed to have their charges determined randomly. These included children, elderly, and infirm clan members. Regardless of their charge's status, they were all willing to sacrifice themselves, also known as "paying Gorm's greatest price" in the church. Gorm's temples were typically plain stone constructions, which featured a central altar that contained the remains of a fallen barakor. Most of his temples also contained a small armory and were well defended from possible attackers.
Barakor prayed for spells in the morning, usually followed by a tour of their community to ensure that no incidents happened at night. Each festival they celebrated with tedious procedures containing formal salutes, rhythmic grounding of weapons, and didactic, chanted prayers. Barakor frequently multiclassed as dwarven defenders or fighters. Dwarven defenders in the clergy of Gorm were offered the highest possible honor.
Gorm considered Clangeddin Silverbeard, Marthammor Duin and Moradin his closest friends. He had confided his dying status only to them.
By the late 14th century DR, Gorm Gulthyn was dying. Over the centuries, as he kept using his essence to create avatars to defend dwarven kingdoms, his fate seemed to have become tied to those places. Each time one of the clanholds fell, something inside Gorm Gulthyn died. The divine fire in the eye-holes of his mask grew dimmer by almost imperceptible increments every time. With each new manifestation, Gorm became more careless in his defense, perhaps trying to end his condition on the tip of an enemy sword. All hoped for the Thunder Blessing and the resurgence of ancient dwarven bloodlines to restore his strength.
Gorm's divinity was finally spent in a battle with the duergar deities, Laduguer and Deep Duerra in 1383 DR. Gorm and Haela Brightaxe both died in battle.
After the Second Sundering, Gorm Gulthyn was once again present and revered by dwarves, but the circumstances of his return were unknown.

Statistics

  • 25STR
  • 13DEX
  • 18CON
  • 13INT
  • 8WIS
  • 8CHA
  • 46AC
  • 536HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline22
  • Tumble20
  • Use Magic Device20
  • Intimidate4

Feats 46

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L18
  • Cleave L12
  • Collectibles Menu L1
  • Darkvision L1
  • Dodge L1
  • Epic Character L21
  • Epic Superior Weapon Focus L23
  • Epic Weapon Focus (battleaxe) L23
  • Epic Weapon Master L21
  • Epic Weapon Specialization (battleaxe) L24
  • Expertise L2
  • Great Cleave L15
  • Great Constitution I L30
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (battleaxe) L18
  • Increased Multiplier L11
  • Ki Critical L13
  • Ki Damage L7
  • Mobility L1
  • Overwhelming Critical (battleaxe) L30
  • Power Attack L9
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Sneak Attack (+1d6) L20
  • Spring Attack L4
  • Stonecunning L1
  • Superior Weapon Focus L11
  • Weapon Focus (battleaxe) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L20
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (battleaxe) L6
  • Weapon of Choice (battleaxe) L7
  • Whirlwind Attack L6

Equipment

  • Head Thieves' Hood
    • Immunity: Miscellaneous Knockdown
    • Immunity: Miscellaneous Poison
    • Skill Bonus Concentration +1
    • Skill Bonus Open Lock +2
    • Skill Bonus Search +2
    • Use Limitation: Class Rogue
  • Chest Crafted Mithral Full Plate
    • AC Bonus +6
    • Ability Bonus Strength +5
    • Ability Bonus Constitution +3
    • Damage Reduction +7 Soak 15 Damage
  • Boots Greater Boots of Speed
    • Ability Bonus Constitution +4
    • Haste
    • Saving Throw Bonus Universal +2
  • Arms Gauntlets of the High Ogre
    • Ability Bonus Strength +5
  • Right Hand Nordock Craft BattleAxe
    • Damage Bonus Piercing 1d8 Damage
    • Damage Bonus Positive Energy 1d10 Damage
    • Enhancement Bonus +6
    • Keen
    • Massive Criticals 1d12 Damage
    • Visual Effect Holy
  • Left Hand Crafted Mithral Medium Shield
    • AC Bonus +6
    • Ability Bonus Dexterity +5
    • Regeneration +2
    • Skill Bonus Discipline +8
  • Cloak Cloak of Protection +5
    • AC Bonus +5
  • Right Ring Crafted Shadowsteel Topaz Ring
    • Ability Bonus Strength +5
    • Skill Bonus Discipline +3
    • Skill Bonus Craft: Harvesting +3
  • Amulet Pendant of the Elf +4
    • Ability Bonus Dexterity +4
    • Decreased AC AC Natural Modifier -2
    • Immunity: Miscellaneous Mind-Affecting Spells
  • Belt Belt of Guiding Light
    • Immunity: Miscellaneous Death Magic
    • Light Low (10m) Blue
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Last played 2026-08-04