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Garagos exharch of Tempus

tempus

  • RaceHalf-Orc
  • ClassesRanger 2Rogue 8Blackguard 15
  • Level25
  • AlignmentLawful Evil

Biography

Garagos exarch of Tempus
Garagos (pronounced: /grgos/ GAH-rah-gohs), the Lord of War, was a god of war and exarch of Tempus, though he focused more on destruction than war itself.

History
During the age of Netheril, Garagos was part of the Netherese pantheon and was known as Targus. Some time around or shortly after the fall of Netheril, the interloper deity Tempus managed to slay Garagos. Survived by die-hard followers in several regions surrounding the Sea of Fallen Stars and a church in Westgate, Garagos mysteriously and unexpectedly reappeared in Westgate's harbor during the Time of Troubles. Much quicker to anger and slower to show mercy than he was before his death, Garagos found most of his followers in brigands, bandits, and priests of the Deities of Fury who paid him lip service in battle.
In 1368 DR, Garagos appeared personally to slay a marilith named Glackzana who was building a temple to herself in his guise.

Relationships
Tempus merely tolerated Garagos for reasons of his own, reasons that many Realms scholars believed stemmed from the fact that Tempus disliked mindless slaughter and destruction, and would be obliged to take on that portfolio if he slew his rival. Though both were chaotic neutral in moral alignment, Garagos was far more heedless than Tempus in what war wrought, reveling in destruction and slaughter while the greater deity valued honorable combat; this distinction between the different modes of war they represented may be the reason that Ao did not enforce his otherwise strict edict against portfolio sharing by stripping one or the other of his dominance over War.

Activities
When Garagos manifested his avatar, it was usually to wander Godswalk Keep in the Barony of Great Oak in the Border Kingdoms during the Meeting of the Three. There he railed against the manifestations of Jergal and Sharess whom he could not harm but inexplicably returned to.

Followers
Clerics of Garagos, known as Bloodreavers, spent their days fomenting strife throughout the continent, knowing that each conflict contributed to Garagos's continuing rebirth. They believed that Garagos eventually would regain his divine strength, unseating the hated Lord of Battles and reclaiming the mantle of Deity of War. They continually created and expanded networks of spies, faithful warriors, and other agents to increase the power of the cult, and the leadership of a cult cell was usually determined by the result of power plays between the agents of rival clerics.

Statistics

  • 26STR
  • 8DEX
  • 16CON
  • 8INT
  • 12WIS
  • 8CHA
  • 51AC
  • 293HP
  • 21BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Tumble20
  • Use Magic Device20
  • Hide5

Feats 43

  • Armor Proficiency (heavy) L9
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L1
  • Cleave L6
  • Collectibles Menu L1
  • Dark Blessing L10
  • Darkvision L1
  • Dual-Wield L1
  • Epic Blackguard L21
  • Epic Character L21
  • Evasion L4
  • Favored Enemy: Undead L1
  • Great Cleave L18
  • Great Strength I L21
  • Great Strength II L24
  • Improved Critical (bastard sword) L15
  • Overwhelming Critical (bastard sword) L23
  • Point Blank Shot L1
  • Power Attack L3
  • Shield Proficiency L1
  • Smite Good L10
  • Sneak Attack (+1d6) L3
  • Sneak Attack (+2d6) L5
  • Sneak Attack (+3d6) L7
  • Sneak Attack (+4d6) L19
  • Sneak Attack, Blackguard (+1d6) L12
  • Sneak Attack, Blackguard (+2d6) L15
  • Sneak Attack, Blackguard (+3d6) L18
  • Sneak Attack, Blackguard (+4d6) L23
  • Summon Fiend L13
  • Trackless Step L1
  • Turn Undead L11
  • Uncanny Dodge I L5
  • Uncanny Dodge II L8
  • Use Poison L9
  • Weapon Focus (bastard sword) L12
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (exotic) L9
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (rogue) L3
  • Weapon Proficiency (simple) L1

Equipment

  • Head Thieves' Hood
    • Immunity: Miscellaneous Knockdown
    • Immunity: Miscellaneous Poison
    • Skill Bonus Concentration +1
    • Skill Bonus Open Lock +2
    • Skill Bonus Search +2
    • Use Limitation: Class Rogue
  • Chest Chainmail of Speed
    • AC Bonus +2
    • Haste
    • Light Bright (20m)
  • Boots Boots of the Sun Soul +5
    • Ability Bonus Dexterity +3
    • AC Bonus +5
    • Use Limitation: Class Monk
  • Arms Gauntlets of the High Ogre
    • Ability Bonus Strength +5
  • Right Hand Discord
    • Damage Bonus Sonic 1d6 Damage
    • Enhancement Bonus +2
    • On Hit Confusion DC=14 50% / 2 Rounds
  • Left Hand Crafted Mithral Medium Shield
    • AC Bonus +6
    • Ability Bonus Dexterity +5
    • Regeneration +2
    • Skill Bonus Discipline +8
  • Cloak Cloak of Protection +5
    • AC Bonus +5
  • Left Ring Nasher's Ring of Strength
    • Ability Bonus Strength +3
  • Right Ring Nasher's Ring of Strength
    • Ability Bonus Strength +3
  • Amulet Amulet of Natural Armor +5
    • AC Bonus +5
  • Belt Greater Belt of Guiding Light
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Light Normal (15m) Purple
    • Skill Bonus Listen +4
    • Skill Bonus Lore +4
    • Skill Bonus Search +4
    • Skill Bonus Spot +4
  • Bullets Ice Bullet
    • Damage Bonus Cold 1d6 Damage
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Last played 2026-08-04