
Teapot Hieronymus
- RaceVampire
- ClassesMonk 15Fighter 6Weapon Master 19
- Level40
- AlignmentLawful Evil
Statistics
- 28STR
- 14DEX
- 14CON
- 15INT
- 14WIS
- 8CHA
- 70AC
- 730HP
- 28BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Pick Pocket15
- Intimidate4
Feats 62
- Armor Proficiency (heavy) L5
- Armor Proficiency (light) L5
- Armor Proficiency (medium) L5
- Armor Skin L26
- Associates Control L1
- Blind-Fight L18
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L2
- Diamond Body L36
- Diamond Soul L37
- Dodge L1
- Drink Blood L1
- Epic Character L21
- Epic Prowess L33
- Epic Superior Weapon Focus L23
- Epic Weapon Focus (quarterstaff) L23
- Epic Weapon Master L21
- Epic Weapon Specialization (quarterstaff) L30
- Epic Will L39
- Evasion L1
- Expertise L6
- Flurry of Blows L1
- Fly L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L33
- Great Strength V L36
- Improved Critical (quarterstaff) L12
- Improved Evasion L34
- Improved Knockdown L8
- Improved Unarmed Strike L1
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Ki Strike +1 L35
- Ki Strike +2 L38
- Knockdown L8
- Mobility L3
- Monk AC Bonus L1
- Monk Speed L3
- Mounted Combat L15
- Player Menu L1
- Purity of Body L7
- Quivering Palm L40
- Shield Proficiency L5
- Spring Attack L6
- Still Mind L3
- Stunning Fist L1
- Superior Weapon Focus L15
- Toughness L30
- Weapon Focus (quarterstaff) L5
- Weapon Proficiency (martial) L5
- Weapon Proficiency (monk) L1
- Weapon Proficiency (simple) L5
- Weapon Specialization (quarterstaff) L28
- Weapon Specialization (unarmed strike) L35
- Weapon of Choice (quarterstaff) L11
- Whirlwind Attack L9
- Wholeness of Body L9
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +1
- Skill Bonus Discipline +15
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Left Ring Ring of Major Electrical Resistance- Damage Resistance Electrical Resist 30 / -
Right Ring Ring of Major Fire Resistance- Damage Resistance Fire Resist 30 / -
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Bonus Feat Knockdown
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2025-12-25