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Teapot Hieronymus

teapot

  • RaceVampire
  • ClassesMonk 15Fighter 6Weapon Master 19
  • Level40
  • AlignmentLawful Evil

Statistics

  • 28STR
  • 14DEX
  • 14CON
  • 15INT
  • 14WIS
  • 8CHA
  • 70AC
  • 730HP
  • 28BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble40
  • Pick Pocket15
  • Intimidate4

Feats 62

  • Armor Proficiency (heavy) L5
  • Armor Proficiency (light) L5
  • Armor Proficiency (medium) L5
  • Armor Skin L26
  • Associates Control L1
  • Blind-Fight L18
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L2
  • Diamond Body L36
  • Diamond Soul L37
  • Dodge L1
  • Drink Blood L1
  • Epic Character L21
  • Epic Prowess L33
  • Epic Superior Weapon Focus L23
  • Epic Weapon Focus (quarterstaff) L23
  • Epic Weapon Master L21
  • Epic Weapon Specialization (quarterstaff) L30
  • Epic Will L39
  • Evasion L1
  • Expertise L6
  • Flurry of Blows L1
  • Fly L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L27
  • Great Strength IV L33
  • Great Strength V L36
  • Improved Critical (quarterstaff) L12
  • Improved Evasion L34
  • Improved Knockdown L8
  • Improved Unarmed Strike L1
  • Increased Multiplier L15
  • Ki Critical L17
  • Ki Damage L11
  • Ki Strike +1 L35
  • Ki Strike +2 L38
  • Knockdown L8
  • Mobility L3
  • Monk AC Bonus L1
  • Monk Speed L3
  • Mounted Combat L15
  • Player Menu L1
  • Purity of Body L7
  • Quivering Palm L40
  • Shield Proficiency L5
  • Spring Attack L6
  • Still Mind L3
  • Stunning Fist L1
  • Superior Weapon Focus L15
  • Toughness L30
  • Weapon Focus (quarterstaff) L5
  • Weapon Proficiency (martial) L5
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L5
  • Weapon Specialization (quarterstaff) L28
  • Weapon Specialization (unarmed strike) L35
  • Weapon of Choice (quarterstaff) L11
  • Whirlwind Attack L9
  • Wholeness of Body L9

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Damage Resistance Bludgeoning Resist 5 / -
    • Damage Resistance Slashing Resist 5 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Hand The Icy Blue Flame
    • Damage Bonus Cold 2d10 Damage
    • Damage Bonus Fire 2d10 Damage
    • Damage Bonus Slashing 2d10 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Blue
    • Saving Throw Bonus Cold +5
    • Saving Throw Bonus Fire +5
    • Visual Effect Fire, Blue
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +1
    • Skill Bonus Discipline +15
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Left Ring Ring of Major Electrical Resistance
    • Damage Resistance Electrical Resist 30 / -
  • Right Ring Ring of Major Fire Resistance
    • Damage Resistance Fire Resist 30 / -
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Bonus Feat Knockdown
    • Damage Resistance Negative Energy Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
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Last played 2025-12-25