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TEST Azral Test

talarisar

  • RaceHuman
  • ClassDruid 40
  • Level40
  • AlignmentNeutral Evil

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 10STR
  • 10DEX
  • 12CON
  • 14INT
  • 32WIS
  • 8CHA
  • 38AC
  • 600HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Heal43
  • Lore43
  • Spellcraft43
  • Appraise21
  • Discipline21
  • Tumble21

Feats 46

  • Animal Companion L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Blind-Fight L15
  • Collectibles Menu L1
  • Dragon Shape L40
  • Elemental Shape L16
  • Elemental Shape (2x day) L17
  • Elemental Shape (3x day) L19
  • Epic Character L21
  • Epic Druid L21
  • Epic Prowess L39
  • Epic Spell Focus (Conjuration) L24
  • Epic Spell Focus (Transmutation) L28
  • Epic Spell: Dragon Knight L21
  • Epic Spell: Mummy Dust L30
  • Epic Weapon Focus (unarmed strike) L24
  • Great Wisdom I L32
  • Great Wisdom II L33
  • Great Wisdom III L36
  • Great Wisdom IV L36
  • Greater Spell Focus (Conjuration) L18
  • Greater Spell Focus (Transmutation) L3
  • Improved Critical (unarmed strike) L12
  • Improved Elemental Shape L20
  • Infinite Elemental Shape L26
  • Infinite Wildshape L22
  • Knockdown L9
  • Nature Sense L1
  • Quick To Master L1
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Spell Focus (Conjuration) L1
  • Spell Focus (Transmutation) L1
  • Trackless Step L3
  • Venom Immunity L9
  • Weapon Focus (unarmed strike) L6
  • Weapon Proficiency (druid) L1
  • Wild Shape L5
  • Wild Shape (2x day) L6
  • Wild Shape (3x day) L7
  • Wild Shape (4x day) L10
  • Wild Shape (5x day) L14
  • Woodland Stride L2

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
  • Chest Medium Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Ability Bonus Strength +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
    • Damage Resistance Bludgeoning Resist 10 / -
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Arms Gauntlet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Hand Nordock Craft Shaman Staff
    • Cast Spell Greater Sanctuary (18) 3 Uses/Day
    • Cast Spell Harm (11) 5 Uses/Day
    • Cast Spell Implosion (17) 5 Uses/Day
    • Cast Spell Mass Heal (15) 5 Uses/Day
    • Cast Spell Undeaths Eternal Foe (20) 5 Uses/Day
    • Light Bright (20m) Orange
    • Regeneration +2
    • Saving Throw Bonus: Specific Reflex +2
    • Use Limitation: Class Cleric
    • Use Limitation: Class Druid
    • Use Limitation: Class Ranger
  • Left Hand Tower Shield
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Strength +6
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
    • Haste
    • Ability Bonus Wisdom +6
    • Saving Throw Bonus: Specific Will +5
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Spell Resistance 32
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Bonus Feat Power Attack
    • Saving Throw Bonus: Specific Fortitude +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Will +5
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Fortitude +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
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Last played 2026-08-04