Biography
Avrik is a creature of the wilderness. He wanders the lands though has an interest in city-folk.
He is no fool. He is smart and has an animalistic sense of nature that commoners cannot understand. Yet, he works well with companions and seeks adventure.
He is no fool. He is smart and has an animalistic sense of nature that commoners cannot understand. Yet, he works well with companions and seeks adventure.
Statistics
- 14STR
- 10DEX
- 14CON
- 14INT
- 22WIS
- 8CHA
- 35AC
- 332HP
- 17BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration26
- Heal26
- Move Silently26
- Hide25
- Tumble13
Feats 41
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L16
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L1
- Cleave L12
- Collectibles Menu L1
- Epic Character L21
- Epic Shifter L21
- Expertise L18
- Great Wisdom I L23
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Humanoid Shape L12
- Improved Expertise L19
- Improved Knockdown L17
- Improved Power Attack L15
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Humanoid Shape L23
- Knockdown L16
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Quick To Master L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Transmutation) L3
- Trackless Step L3
- Undead Shape L21
- Weapon Proficiency (druid) L1
- Weapon Proficiency (martial) L16
- Weapon Proficiency (simple) L16
- Wild Shape L5
- Woodland Stride L2
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Full Plate of the Master Tactician- AC Bonus +5
- Base Item Weight Reduction 80% of Weight
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Freedom of Movement
- Regeneration +1
- Use Limitation: Class Fighter
Boots Crafted Yellow Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +1
Arms Bracers of Dexterity +4- Ability Bonus Dexterity +4
Right Hand Great Sword of Chaotic Energy- Base Item Weight Reduction 80% of Weight
- Damage Bonus Acid 1d4 Damage
- Damage Bonus Cold 1d4 Damage
- Damage Bonus Electrical 1d4 Damage
- Damage Bonus Fire 1d4 Damage
- Damage Bonus Sonic 1d6 Damage
- Enhancement Bonus +5
- Massive Criticals 2d6 Damage
- Visual Effect Sonic
Cloak Cloak of Resistance +5- Saving Throw Bonus Universal +5
Left Ring Nasher's Ring of Strength- Ability Bonus Strength +3
Right Ring Crafted Verdicite Emerald Ring- Ability Bonus Dexterity +4
- Saving Throw Bonus: Specific Reflex +1
- Skill Bonus Pick Pocket +3
- Skill Bonus Open Lock +3
Amulet Amulet of Natural Armor +1- AC Bonus +1
- Spell Resistance 46
Belt Belt of Fire Giant Strength- Ability Bonus Strength +5
Export sheet (text)
Last played 2025-12-28