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Avrik Wildborn

tactic2178

  • RaceHuman
  • ClassesDruid 5Shifter 13Fighter 5
  • Level23
  • AlignmentTrue Neutral

Biography

Avrik is a creature of the wilderness. He wanders the lands though has an interest in city-folk.

He is no fool. He is smart and has an animalistic sense of nature that commoners cannot understand. Yet, he works well with companions and seeks adventure.

Statistics

  • 14STR
  • 10DEX
  • 14CON
  • 14INT
  • 22WIS
  • 8CHA
  • 35AC
  • 332HP
  • 17BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration26
  • Heal26
  • Move Silently26
  • Hide25
  • Tumble13

Feats 41

  • Alertness L1
  • Animal Companion L1
  • Armor Proficiency (heavy) L16
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L1
  • Cleave L12
  • Collectibles Menu L1
  • Epic Character L21
  • Epic Shifter L21
  • Expertise L18
  • Great Wisdom I L23
  • Greater Spell Focus (Transmutation) L6
  • Greater Wildshape I (wyrmling shape) L6
  • Greater Wildshape II L8
  • Greater Wildshape III L10
  • Greater Wildshape IV L15
  • Humanoid Shape L12
  • Improved Expertise L19
  • Improved Knockdown L17
  • Improved Power Attack L15
  • Infinite Greater Wildshape I L9
  • Infinite Greater Wildshape II L12
  • Infinite Greater Wildshape III L15
  • Infinite Humanoid Shape L23
  • Knockdown L16
  • Nature Sense L1
  • Player Menu L1
  • Power Attack L9
  • Quick To Master L1
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Spell Focus (Transmutation) L3
  • Trackless Step L3
  • Undead Shape L21
  • Weapon Proficiency (druid) L1
  • Weapon Proficiency (martial) L16
  • Weapon Proficiency (simple) L16
  • Wild Shape L5
  • Woodland Stride L2

Equipment

  • Head [BRILLIANT] Helm of the Headhunter
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +4
    • Damage Resistance Acid Resist 5 / -
    • Damage Resistance Cold Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Resistance Fire Resist 5 / -
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +5
  • Chest Full Plate of the Master Tactician
    • AC Bonus +5
    • Base Item Weight Reduction 80% of Weight
    • Damage Resistance Bludgeoning Resist 5 / -
    • Damage Resistance Piercing Resist 5 / -
    • Damage Resistance Slashing Resist 5 / -
    • Freedom of Movement
    • Regeneration +1
    • Use Limitation: Class Fighter
  • Boots Crafted Yellow Boots
    • AC Bonus +4
    • Haste
    • Ability Bonus Constitution +4
    • Skill Bonus Discipline +3
    • Saving Throw Bonus Universal +1
  • Arms Bracers of Dexterity +4
    • Ability Bonus Dexterity +4
  • Right Hand Great Sword of Chaotic Energy
    • Base Item Weight Reduction 80% of Weight
    • Damage Bonus Acid 1d4 Damage
    • Damage Bonus Cold 1d4 Damage
    • Damage Bonus Electrical 1d4 Damage
    • Damage Bonus Fire 1d4 Damage
    • Damage Bonus Sonic 1d6 Damage
    • Enhancement Bonus +5
    • Massive Criticals 2d6 Damage
    • Visual Effect Sonic
  • Cloak Cloak of Resistance +5
    • Saving Throw Bonus Universal +5
  • Left Ring Nasher's Ring of Strength
    • Ability Bonus Strength +3
  • Right Ring Crafted Verdicite Emerald Ring
    • Ability Bonus Dexterity +4
    • Saving Throw Bonus: Specific Reflex +1
    • Skill Bonus Pick Pocket +3
    • Skill Bonus Open Lock +3
  • Amulet Amulet of Natural Armor +1
    • AC Bonus +1
    • Spell Resistance 46
  • Belt Belt of Fire Giant Strength
    • Ability Bonus Strength +5
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Last played 2025-12-28