
Statistics
- 52STR
- 48DEX
- 40CON
- 15INT
- 30WIS
- 8CHA
- 61AC
- 1290HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Discipline21
- Spellcraft20
- Tumble20
- Lore8
- Disable Trap1
- Open Lock1
Feats 60
- Alertness L6
- Animal Companion L6
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L2
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Dragon Shape L33
- Energy Resistance, Cold I L35
- Energy Resistance, Cold II L38
- Energy Resistance, Cold III L39
- Epic Character L21
- Epic Fortitude L30
- Epic Prowess L24
- Epic Shifter L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (unarmed strike) L21
- Epic Will L36
- Expertise L3
- Great Fortitude L1
- Great Wisdom I L23
- Great Wisdom II L26
- Great Wisdom III L29
- Great Wisdom IV L32
- Greater Spell Focus (Transmutation) L18
- Greater Wildshape I (wyrmling shape) L11
- Greater Wildshape II L13
- Greater Wildshape III L15
- Greater Wildshape IV L20
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Humanoid Shape L17
- Improved Critical (unarmed strike) L12
- Improved Expertise L4
- Infinite Greater Wildshape I L14
- Infinite Greater Wildshape II L17
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Luck of Heroes L1
- Nature Sense L6
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L9
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L15
- Toughness L9
- Trackless Step L8
- Weapon Focus (unarmed strike) L1
- Weapon Proficiency (druid) L6
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Wild Shape L10
- Woodland Stride L7
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Light Bright (20m) White
- Damage Reduction +7 Soak 25 Damage
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Cold 20%
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Immunity: Miscellaneous Death Magic
- Damage Resistance Bludgeoning Resist 5 / -
- Damage Resistance Piercing Resist 5 / -
- Damage Resistance Slashing Resist 5 / -
- Immunity: Damage Type Positive Energy 20%
- Damage Reduction +8 Soak 15 Damage
- Damage Reduction +7 Soak 20 Damage
- Damage Reduction +6 Soak 40 damage
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Sneak Attack
- Immunity: Damage Type Electrical 100%
- True Seeing
- Spell Resistance 46
- Immunity: Miscellaneous Fear
- Ability Bonus Constitution +12
- Skill Bonus Discipline +50
- Skill Bonus Spot +10
- Ability Bonus Strength +12
- Regeneration +12
- Saving Throw Bonus Universal +7
- Saving Throw Bonus: Specific Will +6
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Dexterity +12
- Skill Bonus Animal Empathy +6
- Regeneration +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Fortitude +5
- AC Bonus +8
Right Hand Large Claws and Teeth- On Hit Slow DC=44
- Damage Bonus Magical 1d12 Damage
- Damage Bonus Positive Energy 1d12 Damage
- Damage Bonus Acid 1d12 Damage
- Enhancement Bonus +6
- Enhancement Bonus +8
- Damage Bonus Electrical 2d10 Damage
Export sheet (text)
Last played 2026-02-22