
Glacia Snowtooth
- RaceTroll
- ClassesFighter 4Paladin 6Northern Templar 30
- Level40
- AlignmentLawful Good
Biography
Born into a tribe of hardy trolls living in the desolate northern mountains, Glacia Snowtooth always stood apart from her kin. Trolls are known for their strength, adaptability, and endurance in the cold, but Glacia's body manifested a strange conditionher tusks, which should have grown thick and strong, began to freeze over. This was unheard of among her people, and soon, her frozen tusks became a source of fear and superstition.
As the icy winter pressed on, Glacias tribe could no longer tolerate her presence. They viewed her frozen tusks as an ill omen, a weakness that might bring misfortune to them all. In one of the coldest winters on record, they exiled her into the wilderness, believing she would perish in the merciless cold. Left to fend for herself, Glacia wandered through the frozen wastes, her heart as cold as the biting wind that surrounded her.
On the verge of collapse after days of wandering in the snow, Glacia felt the cold seep into her bones, and with it, a strange sense of peace. Just as her strength faded, a voice echoed through the stormSnowy, the goddess of winter, spoke to her. Snowy revealed that Glacias frozen tusks were not a curse but a sign of her connection to the power of winter. She was chosen to be a warrior of the cold, a templar to uphold the sacred balance of winter. Strengthened by the goddesss blessing, Glacia accepted her new path.
With the power of Snowy flowing through her, Glacia embraced her role as both a fighter and a paladin, wielding the might of winter with every strike. She became a guardian of the frozen north, defending the natural order of the cold and bringing justice to those who threatened the winter's balance. Her tusks, once seen as a mark of weakness, now stood as a symbol of her strength and divine connection. Glacia fights fiercely, not only for her goddess but for all those who have been unjustly cast out, just as she once was.
Now known as Snowys Northern Templar, Glacia travels the icy realms of the north, protecting the lands under her goddess's watch. Her power is amplified in freezing environments, where she becomes nearly unstoppable, her strikes carrying the bitter chill of winter itself. Her reputation as a merciless warrior of the cold spreads across the northern territories, and those who disrupt the winter cycle fear the wrath of her frozen tusks.
As the icy winter pressed on, Glacias tribe could no longer tolerate her presence. They viewed her frozen tusks as an ill omen, a weakness that might bring misfortune to them all. In one of the coldest winters on record, they exiled her into the wilderness, believing she would perish in the merciless cold. Left to fend for herself, Glacia wandered through the frozen wastes, her heart as cold as the biting wind that surrounded her.
On the verge of collapse after days of wandering in the snow, Glacia felt the cold seep into her bones, and with it, a strange sense of peace. Just as her strength faded, a voice echoed through the stormSnowy, the goddess of winter, spoke to her. Snowy revealed that Glacias frozen tusks were not a curse but a sign of her connection to the power of winter. She was chosen to be a warrior of the cold, a templar to uphold the sacred balance of winter. Strengthened by the goddesss blessing, Glacia accepted her new path.
With the power of Snowy flowing through her, Glacia embraced her role as both a fighter and a paladin, wielding the might of winter with every strike. She became a guardian of the frozen north, defending the natural order of the cold and bringing justice to those who threatened the winter's balance. Her tusks, once seen as a mark of weakness, now stood as a symbol of her strength and divine connection. Glacia fights fiercely, not only for her goddess but for all those who have been unjustly cast out, just as she once was.
Now known as Snowys Northern Templar, Glacia travels the icy realms of the north, protecting the lands under her goddess's watch. Her power is amplified in freezing environments, where she becomes nearly unstoppable, her strikes carrying the bitter chill of winter itself. Her reputation as a merciless warrior of the cold spreads across the northern territories, and those who disrupt the winter cycle fear the wrath of her frozen tusks.
Statistics
- 30STR
- 13DEX
- 14CON
- 13INT
- 8WIS
- 9CHA
- 49AC
- 920HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Pick Pocket7
- Concentration5
- Lore5
Feats 59
- Alertness L1
- Ambidexterity L18
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Aura of Courage L3
- Blind-Fight L1
- Cloud of Snow L12
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L10
- Darkvision L1
- Destroy the Crystal L10
- Divine Grace L2
- Divine Health L2
- Endurance of the North L17
- Energy Resistance, Fire I L21
- Energy Resistance, Fire II L24
- Energy Resistance, Fire III L27
- Epic Character L21
- Epic Damage Reduction I L32
- Epic Damage Reduction II L36
- Epic Damage Reduction III L40
- Epic Fortitude L21
- Epic Northern Templar L21
- Epic Prowess L28
- Epic Weapon Focus (dire mace) L24
- Epic Will L39
- Frost Armor I L8
- Frost Armor II L12
- Frost Armor III L17
- Frost Armor IV L25
- Frost Armor V L30
- Great Fortitude L1
- Great Strength I L30
- Great Strength II L33
- Great Strength III L36
- Guardian of Krisaldimun L30
- Improved Critical (dire mace) L15
- Improved Two-Weapon Fighting L20
- Large Stature L1
- Lay on Hands L2
- Luck of Heroes L1
- Mounted Combat L6
- Player Menu L1
- Remove Disease L4
- Resist Acid Energy L18
- Shield Proficiency L1
- Smite Evil L3
- Summon Mount L6
- Toughness L3
- Turn Undead L4
- Two-Weapon Fighting L6
- Weapon Focus (dire mace) L12
- Weapon Proficiency (Paladin) L2
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Crafted Mithral Full Plate- AC Bonus +6
- Ability Bonus Strength +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms [BRILLIANT] Greater Bracers of the Tribeslayer- Ability Bonus Strength +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Magical 5% Damage Vulnerability
- Decreased AC AC Dodge Modifier -1
- Decreased Saving Throws: Specific Will -2
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spell Resistance 28
Right Hand Mastodon's Bone Crusher- Damage Bonus Magical 2d6 Damage
- Damage Bonus Slashing 8d6 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Bludgeoning 10%
- Immunity: Damage Type Piercing 10%
- Immunity: Damage Type Slashing 10%
- Keen
- On Crit Cast Spell Shockwave (deals 2d10 sonic damage in the area of effect, and attempts to stun all hostile creatures inside of it) Level 2
- Visual Effect Absorb, White
Cloak Crafted Gold Thin Cloak- AC Bonus +6
- Skill Bonus Hide +14
- Skill Bonus Move Silently +14
- Ability Bonus Dexterity +5
- Ability Bonus Constitution +2
- Saving Throw Bonus: Specific Reflex +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +3
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +4
- Ability Bonus Wisdom +4
Amulet Crafted Mithral Diamond Amulet- AC Bonus +6
- Ability Bonus Intelligence +5
- Saving Throw Bonus Universal +4
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Ability Bonus Charisma +6
Export sheet (text)
Last played 2026-08-04