
Jord Signe
- RaceHuman
- ClassesBard 8Red Dragon Disciple 10Blackguard 22
- Level40
- AlignmentNeutral Evil
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 28STR
- 8DEX
- 12CON
- 11INT
- 8WIS
- 16CHA
- 70AC
- 632HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Tumble40
- Use Magic Device30
- Appraise21
- Perform14
- Taunt9
- Lore8
- Hide5
Feats 56
- Armor Proficiency (heavy) L10
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L30
- Associates Control L1
- Bard Song L1
- Bardic Knowledge L1
- Blind-Fight L6
- Cleave L1
- Collectibles Menu L1
- Curse Song L5
- Dark Blessing L11
- Darkvision L23
- Devastating Critical (scimitar) L36
- Divine Might L12
- Divine Shield L18
- Draconic Armor L6
- Dragon Abilities L7
- Dragon Breath L8
- Epic Blackguard L28
- Epic Character L21
- Epic Fiendish Servant L33
- Epic Prowess L40
- Epic Weapon Focus (scimitar) L30
- Expertise L24
- Extend Spell L3
- Great Cleave L33
- Great Strength I L39
- Hit Die Increase (d10) L15
- Hit Die Increase (d6) L6
- Hit Die Increase (d8) L9
- Immunity To Sleep L23
- Immunity to Fire L23
- Immunity to Paralysis L23
- Improved Critical (scimitar) L15
- Improved Expertise L27
- Knockdown L9
- Overwhelming Critical (scimitar) L36
- Player Menu L1
- Power Attack L1
- Quick To Master L1
- Shield Proficiency L1
- Smite Good L11
- Sneak Attack, Blackguard (+1d6) L13
- Sneak Attack, Blackguard (+2d6) L20
- Sneak Attack, Blackguard (+3d6) L26
- Sneak Attack, Blackguard (+4d6) L30
- Sneak Attack, Blackguard (+5d6) L33
- Sneak Attack, Blackguard (+6d6) L36
- Sneak Attack, Blackguard (+7d6) L40
- Summon Fiend L16
- Turn Undead L12
- Use Poison L10
- Weapon Focus (scimitar) L21
- Weapon Proficiency (martial) L10
- Weapon Proficiency (simple) L1
Equipment
Head Nordock Craft Stats Helmet- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
- AC Bonus +6
- Haste
Chest Nordock Craft Resillient Heavy Armor- AC Bonus +6
- Base Item Weight Reduction 80% of Weight
- Damage Reduction +7 Soak 15 Damage
- Light Bright (20m) White
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
Boots Nordock Craft Dodge Boots- Ability Bonus Constitution +2
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Arms Gauntlets of the High Ogre- Ability Bonus Strength +5
Right Hand Nordock Craft Scimitar- Damage Bonus Piercing 1d8 Damage
- Damage Bonus Positive Energy 1d8 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d12 Damage
- Visual Effect Holy
Left Hand Shield of the High Priest- Ability Bonus Charisma +2
- AC Bonus +5
- Base Item Weight Reduction 80% of Weight
- Bonus Feat Extra Turning
- Immunity: Miscellaneous Death Magic
- Light Bright (20m) White
- Use Limitation: Class Cleric
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
Left Ring Ring of Power- Damage Resistance Cold Resist 15 / -
- Damage Resistance Electrical Resist 15 / -
- Damage Resistance Fire Resist 15 / -
- Freedom of Movement
- Regeneration +1
Right Ring Nordock Craft Holy Ring- Cast Spell Freedom of Movement (7) 3 Uses/Day
- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +4
- Ability Bonus Wisdom +4
- Light Bright (20m) White
- Regeneration +2
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Regeneration +2
Belt Crafted Silver Melodic Sash- Cast Spell Heal (11) 3 Uses/Day
- Ability Bonus Charisma +5
- Ability Bonus Wisdom +2
- Regeneration +2
- Skill Bonus Perform +12
- Skill Bonus Concentration +12
Export sheet (text)
Last played 2026-06-27