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Ignious

sidlordz

  • RaceHuman
  • ClassCleric 40
  • Level40
  • AlignmentLawful Good

Biography

Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.

Statistics

  • 12STR
  • 12DEX
  • 14CON
  • 12INT
  • 32WIS
  • 8CHA
  • 60AC
  • 640HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Spellcraft43
  • Appraise20
  • Tumble20

Feats 36

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Blind-Fight L15
  • Collectibles Menu L1
  • Combat Casting L1
  • Death Domain Powers L1
  • Epic Character L21
  • Epic Cleric L21
  • Epic Spell Focus (Conjuration) L30
  • Epic Spell Focus (Necromancy) L23
  • Epic Spell: Mummy Dust L21
  • Great Wisdom I L26
  • Great Wisdom II L29
  • Great Wisdom III L32
  • Great Wisdom IV L33
  • Great Wisdom V L35
  • Great Wisdom VI L38
  • Greater Spell Focus (Conjuration) L27
  • Greater Spell Focus (Necromancy) L6
  • High Priest L40
  • Improved Combat Casting L24
  • Maximize Spell L39
  • Player Menu L1
  • Quick To Master L1
  • Resist Fire Energy L18
  • Shield Proficiency L1
  • Spell Focus (Conjuration) L9
  • Spell Focus (Necromancy) L3
  • Spell Penetration L12
  • Toughness L1
  • Trickery Domain Powers L1
  • Turn Undead L1
  • Weapon Proficiency (simple) L1
  • Zen Archery L36

Equipment

  • Head [BRILLIANT] Helm of the Headhunter
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Strength +4
    • Damage Resistance Acid Resist 5 / -
    • Damage Resistance Cold Resist 5 / -
    • Damage Resistance Electrical Resist 5 / -
    • Damage Resistance Fire Resist 5 / -
    • Saving Throw Bonus Universal +2
    • Skill Bonus Discipline +5
  • Chest Nordock Craft Resillient Heavy Armor
    • AC Bonus +6
    • Base Item Weight Reduction 80% of Weight
    • Damage Reduction +7 Soak 15 Damage
    • Light Bright (20m) White
    • Regeneration +2
    • Skill Bonus Discipline +10
    • Saving Throw Bonus Universal +3
  • Boots Crafted Silver Boots
    • AC Bonus +5
    • Haste
    • Ability Bonus Constitution +5
    • Skill Bonus Discipline +3
    • Saving Throw Bonus Universal +2
  • Arms [BRILLIANT] Greater Bracers of the Tribeslayer
    • Ability Bonus Strength +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Vulnerability Magical 5% Damage Vulnerability
    • Decreased AC AC Dodge Modifier -1
    • Decreased Saving Throws: Specific Will -2
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spell Resistance 28
  • Right Hand Nordock Craft Morning Star
    • Damage Bonus Positive Energy 1d12 Damage
    • Damage Bonus Slashing 2d6 Damage
    • Enhancement Bonus +6
    • Keen
    • Visual Effect Electrical
    • Massive Criticals 9 Damage
  • Left Hand Crafted Shadowsteel Tower Shield
    • AC Bonus +6
    • Ability Bonus Dexterity +5
    • Regeneration +2
    • Skill Bonus Discipline +7
  • Cloak Crafted Silver Thick Mesh Cloak
    • Damage Resistance Slashing Resist 15 / -
    • Ability Bonus Constitution +2
    • Regeneration +2
    • Saving Throw Bonus: Specific Fortitude +3
    • Skill Bonus Concentration +7
  • Left Ring Crafted Verdicite Sapphire Ring
    • Ability Bonus Wisdom +4
    • Saving Throw Bonus: Specific Will +1
    • Skill Bonus Concentration +3
    • Skill Bonus Craft: Mastery +3
  • Right Ring Crafted Shadowsteel Sapphire Ring
    • Ability Bonus Wisdom +5
    • Saving Throw Bonus: Specific Will +2
    • Skill Bonus Concentration +3
    • Skill Bonus Craft: Mastery +3
  • Amulet Nordock Craft Natural Resistance Amulet
    • AC Bonus +6
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Electrical 10%
    • Immunity: Damage Type Fire 10%
    • Immunity: Damage Type Sonic 10%
    • Regeneration +3
  • Belt [BRILLIANT] Girdle of the Rift
    • Cast Spell Globe of Invulnerability (11) 5 Uses/Day
    • Damage Resistance Negative Energy Resist 15 / -
    • Regeneration +2
    • Saving Throw Bonus Death +15
    • Saving Throw Bonus Universal +2
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Last played 2026-04-13