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Myrddraal

shendelzare

  • RaceTroll
  • ClassesRanger 6Assassin 4Pale Master 30
  • Level40
  • AlignmentNeutral Evil

Statistics

  • 30STR
  • 8DEX
  • 12CON
  • 15INT
  • 12WIS
  • 9CHA
  • 74AC
  • 742HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Ride43
  • Spellcraft40
  • Discipline21
  • Tumble20
  • Hide8
  • Move Silently8
  • Appraise1

Feats 56

  • Alertness L1
  • Animal Companion L6
  • Armor Proficiency (heavy) L3
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L36
  • Associates Control L1
  • Blind-Fight L1
  • Bone Skin L10
  • Collectibles Menu L1
  • Darkvision L1
  • Death Attack (+1d6) L7
  • Death Attack (+2d6) L9
  • Deathless Master Touch L19
  • Deathless Mastery L19
  • Deathless Vigor L14
  • Dual-Wield L1
  • Energy Resistance, Acid I L38
  • Energy Resistance, Fire I L23
  • Energy Resistance, Fire II L35
  • Epic Character L21
  • Epic Fortitude L21
  • Epic Palemaster L21
  • Epic Prowess L24
  • Epic Spell: Epic Mage Armor L29
  • Epic Spell: Epic Warding L32
  • Epic Summon Fallen Angel L26
  • Epic Weapon Focus (scythe) L21
  • Epic Will L33
  • Favored Enemy: Dragons L5
  • Favored Enemy: Undead L1
  • Great Fortitude L1
  • Great Strength I L27
  • Great Strength II L30
  • Great Strength III L39
  • Improved Critical (scythe) L15
  • Large Stature L1
  • Mounted Combat L18
  • Player Menu L1
  • Point Blank Shot L1
  • Poison Save I L8
  • Poison Save II L20
  • Shield Proficiency L1
  • Summon Fallen Angel L14
  • Tough as Bone L16
  • Toughness L6
  • Trackless Step L1
  • Uncanny Dodge I L8
  • Undead Graft I L15
  • Undead Graft II L17
  • Use Poison L7
  • Weapon Focus (scythe) L12
  • Weapon Proficiency (Ranger) L1
  • Weapon Proficiency (exotic) L9
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Skill Bonus Perform +15
    • Skill Bonus Taunt +15
    • Ability Bonus Intelligence +6
  • Chest Heavy Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Ability Bonus Charisma +6
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Ability Bonus Dexterity +6
    • Ability Bonus Strength +6
  • Right Hand Serial Killer
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Pure 10 Damage
    • Enhancement Bonus +10
    • Keen
    • Visual Effect Drip, Red
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
    • Skill Bonus Pick Pocket +15
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Charisma +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Pick Pocket +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Skill Bonus Discipline +15
    • Skill Bonus Perform +15
    • Ability Bonus Dexterity +6
    • Ability Bonus Intelligence +6
    • Ability Bonus Wisdom +6
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Last played 2026-08-04