
Statistics
- 30STR
- 8DEX
- 12CON
- 15INT
- 12WIS
- 9CHA
- 74AC
- 742HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Ride43
- Spellcraft40
- Discipline21
- Tumble20
- Hide8
- Move Silently8
- Appraise1
Feats 56
- Alertness L1
- Animal Companion L6
- Armor Proficiency (heavy) L3
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L36
- Associates Control L1
- Blind-Fight L1
- Bone Skin L10
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Deathless Master Touch L19
- Deathless Mastery L19
- Deathless Vigor L14
- Dual-Wield L1
- Energy Resistance, Acid I L38
- Energy Resistance, Fire I L23
- Energy Resistance, Fire II L35
- Epic Character L21
- Epic Fortitude L21
- Epic Palemaster L21
- Epic Prowess L24
- Epic Spell: Epic Mage Armor L29
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L26
- Epic Weapon Focus (scythe) L21
- Epic Will L33
- Favored Enemy: Dragons L5
- Favored Enemy: Undead L1
- Great Fortitude L1
- Great Strength I L27
- Great Strength II L30
- Great Strength III L39
- Improved Critical (scythe) L15
- Large Stature L1
- Mounted Combat L18
- Player Menu L1
- Point Blank Shot L1
- Poison Save I L8
- Poison Save II L20
- Shield Proficiency L1
- Summon Fallen Angel L14
- Tough as Bone L16
- Toughness L6
- Trackless Step L1
- Uncanny Dodge I L8
- Undead Graft I L15
- Undead Graft II L17
- Use Poison L7
- Weapon Focus (scythe) L12
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L9
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Skill Bonus Discipline +15
- Skill Bonus Perform +15
- Skill Bonus Taunt +15
- Ability Bonus Intelligence +6
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Ability Bonus Charisma +6
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Skill Bonus Discipline +15
- Skill Bonus Perform +15
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04