Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 11STR
- 15DEX
- 10CON
- 13INT
- 20WIS
- 10CHA
- 36AC
- 144HP
- 12BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration20
- Spellcraft20
- Discipline6
- Lore6
- Tumble5
Feats 26
- Ambidexterity L1
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Circle Kick L6
- Cleave L3
- Collectibles Menu L1
- Combat Casting L12
- Evasion L3
- Extend Spell L9
- Flurry of Blows L3
- Improved Critical (kama) L15
- Improved Two-Weapon Fighting L18
- Improved Unarmed Strike L3
- Monk AC Bonus L3
- Quick To Master L1
- Shield Proficiency L1
- Strength Domain Powers L1
- Stunning Fist L3
- Trickery Domain Powers L1
- Turn Undead L1
- Two-Weapon Fighting L1
- Weapon Focus (kama) L3
- Weapon Proficiency (monk) L3
- Weapon Proficiency (simple) L1
Equipment
Head Crown of Thorns- Cast Spell Wounding Whispers (9) 1 Use/Day
- Damage Reduction +5 Soak 5 Damage
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 5 / -
- Damage Resistance Positive Energy Resist 5 / -
- Damage Resistance Sonic Resist 5 / -
- Decreased Skill Modifier Move Silently -6
- Regeneration +1
Chest Jalakai Robes- Decreased Skill Modifier Concentration -1
- Haste
- Use Limitation: Class Monk
- Light Bright (20m)
Boots Boots of the Sun Soul +5- Ability Bonus Dexterity +3
- AC Bonus +5
- Use Limitation: Class Monk
Arms Lesser Gauntlets of Ogre Power- Ability Bonus Strength +1
Right Hand Thread of Life- Cast Spell Cure Critical Wounds (7) 5 Charges/Use
- Cast Spell Cure Minor Wounds (1) 0 Charges/Use
- Cast Spell Cure Moderate Wounds (3) 2 Charges/Use
- Cast Spell Cure Serious Wounds (5) 4 Charges/Use
- Enhancement Bonus +1
- Regeneration +1
Left Hand Thread of Life- Cast Spell Cure Critical Wounds (7) 5 Charges/Use
- Cast Spell Cure Minor Wounds (1) 0 Charges/Use
- Cast Spell Cure Moderate Wounds (3) 2 Charges/Use
- Cast Spell Cure Serious Wounds (5) 4 Charges/Use
- Enhancement Bonus +1
- Regeneration +1
Cloak Cloak of Fortification +4- AC Bonus +4
- Saving Throw Bonus Universal +4
Left Ring Nasher's Ring of Strength- Ability Bonus Strength +3
Right Ring Ring of Protection +5- AC Bonus +5
Amulet Amulet of Natural Armor +3- AC Bonus +3
Belt Belt of Fire Giant Strength- Ability Bonus Strength +5
Export sheet (text)
Last played 2026-08-04