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TEST KUKRI ROGUE Test

saul

  • RacePixie
  • ClassRogue 40
  • Level40
  • AlignmentTrue Neutral

Statistics

  • 8STR
  • 26DEX
  • 18CON
  • 8INT
  • 12WIS
  • 8CHA
  • 68AC
  • 640HP
  • 25BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Appraise43
  • Disable Trap43
  • Open Lock43
  • Pick Pocket43
  • Ride43
  • Use Magic Device43
  • Tumble40
  • Search26
  • Hide20

Feats 62

  • Accurate Strike L40
  • Ambidexterity L6
  • Armor Proficiency (light) L1
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L1
  • Collectibles Menu L1
  • Crippling Strike L16
  • Darkvision L1
  • Defensive Roll L13
  • Dodge L1
  • Epic Character L21
  • Epic Dodge L30
  • Epic Prowess L27
  • Epic Rogue L21
  • Epic Weapon Focus (kukri) L24
  • Epic Will L33
  • Evasion L2
  • Fly L1
  • Improved Critical (kukri) L15
  • Improved Evasion L10
  • Improved Two-Weapon Fighting L36
  • Mounted Combat L18
  • Player Menu L1
  • Self-Concealment I L24
  • Self-Concealment II L28
  • Self-Concealment III L32
  • Self-Concealment IV L36
  • Self-Concealment V L39
  • Skill Mastery L19
  • Small Stature L1
  • Sneak Attack (+10d6) L19
  • Sneak Attack (+11d6) L21
  • Sneak Attack (+12d6) L23
  • Sneak Attack (+13d6) L25
  • Sneak Attack (+14d6) L27
  • Sneak Attack (+15d6) L29
  • Sneak Attack (+16d6) L31
  • Sneak Attack (+17d6) L33
  • Sneak Attack (+18d6) L35
  • Sneak Attack (+19d6) L37
  • Sneak Attack (+1d6) L1
  • Sneak Attack (+20d6) L39
  • Sneak Attack (+2d6) L3
  • Sneak Attack (+3d6) L5
  • Sneak Attack (+4d6) L7
  • Sneak Attack (+5d6) L9
  • Sneak Attack (+6d6) L11
  • Sneak Attack (+7d6) L13
  • Sneak Attack (+8d6) L15
  • Sneak Attack (+9d6) L17
  • Two-Weapon Fighting L9
  • Uncanny Dodge I L3
  • Uncanny Dodge II L6
  • Uncanny Dodge III L11
  • Uncanny Dodge IV L14
  • Uncanny Dodge V L17
  • Uncanny Dodge VI+ L20
  • Weapon Finesse L1
  • Weapon Focus (kukri) L12
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (rogue) L1

Equipment

  • Head Helmet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Haste
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Wisdom +6
  • Chest Cloth
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Arms [BRILLIANT] Greater Bracers of the Tribeslayer
    • Ability Bonus Strength +4
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Vulnerability Magical 5% Damage Vulnerability
    • Decreased AC AC Dodge Modifier -1
    • Decreased Saving Throws: Specific Will -2
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spell Resistance 28
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Kukri
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Divine 1d10 Damage
    • Damage Bonus Magical 1d10 Damage
    • Enhancement Bonus +6
  • Cloak Cloak
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Left Ring Nordock Craft Thief Ring
    • Ability Bonus Dexterity +4
    • Regeneration +2
    • Skill Bonus Disable Trap +10
    • Skill Bonus Open Lock +10
    • Skill Bonus Pick Pocket +10
    • Skill Bonus Search +15
    • Use Limitation: Class Assassin
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Right Ring Nordock Craft Thief Ring
    • Ability Bonus Dexterity +4
    • Regeneration +2
    • Skill Bonus Disable Trap +10
    • Skill Bonus Open Lock +10
    • Skill Bonus Pick Pocket +10
    • Skill Bonus Search +15
    • Use Limitation: Class Assassin
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Belt Crafted Gold Warding Buckle
    • AC Bonus +6
    • Regeneration +2
    • Immunity: Miscellaneous Knockdown
    • Saving Throw Bonus Universal +4
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Last played 2026-08-04