
Statistics
- 8STR
- 28DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 71AC
- 600HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Appraise43
- Craft: Harvesting43
- Disable Trap43
- Open Lock43
- Pick Pocket43
- Ride43
- Search43
- Tumble43
- Use Magic Device43
- Spot23
- Hide20
Feats 62
- Accurate Strike L40
- Ambidexterity L6
- Armor Proficiency (light) L1
- Armor Skin L36
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Crippling Strike L16
- Darkvision L1
- Defensive Roll L13
- Dodge L1
- Epic Character L21
- Epic Dodge L27
- Epic Prowess L39
- Epic Rogue L21
- Epic Weapon Focus (kukri) L33
- Evasion L2
- Fly L1
- Improved Critical (kukri) L15
- Improved Evasion L10
- Improved Two-Weapon Fighting L12
- Mounted Combat L21
- Player Menu L1
- Self-Concealment I L24
- Self-Concealment II L24
- Self-Concealment III L28
- Self-Concealment IV L32
- Self-Concealment V L36
- Shield Proficiency L18
- Skill Mastery L19
- Small Stature L1
- Sneak Attack (+10d6) L19
- Sneak Attack (+11d6) L21
- Sneak Attack (+12d6) L23
- Sneak Attack (+13d6) L25
- Sneak Attack (+14d6) L27
- Sneak Attack (+15d6) L29
- Sneak Attack (+16d6) L31
- Sneak Attack (+17d6) L33
- Sneak Attack (+18d6) L35
- Sneak Attack (+19d6) L37
- Sneak Attack (+1d6) L1
- Sneak Attack (+20d6) L39
- Sneak Attack (+2d6) L3
- Sneak Attack (+3d6) L5
- Sneak Attack (+4d6) L7
- Sneak Attack (+5d6) L9
- Sneak Attack (+6d6) L11
- Sneak Attack (+7d6) L13
- Sneak Attack (+8d6) L15
- Sneak Attack (+9d6) L17
- Two-Weapon Fighting L9
- Uncanny Dodge I L3
- Uncanny Dodge II L6
- Uncanny Dodge III L11
- Uncanny Dodge IV L14
- Uncanny Dodge V L17
- Uncanny Dodge VI+ L20
- Weapon Finesse L1
- Weapon Focus (kukri) L30
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (rogue) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Constitution +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Pick Pocket +5
- Ability Bonus Constitution +6
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Strength +6
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Kukri- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Enhancement Bonus +6
- Visual Effect Evil
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Wisdom +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Power Attack
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Reflex +5
- Skill Bonus Disable Trap +15
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Regeneration +4
- Damage Resistance Sonic Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Amulet Amulet of Spell Resilience- AC Bonus +6
- Dispel Protection +5
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Spellcraft +5
Belt Whispering Sash- Bigby Protection +3
- Bonus Feat Dodge
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
Arrows Nordock Craft Arrows- Damage Bonus Piercing 1d12 Damage
- Damage Bonus Positive Energy 2d8 Damage
Export sheet (text)
Last played 2026-08-04