
Glognus Consorn
- RaceMountain Dwarf
- ClassesFighter 7Weapon Master 7Dwarven Defender 26
- Level40
- AlignmentLawful Neutral
Statistics
- 25STR
- 14DEX
- 17CON
- 16INT
- 8WIS
- 8CHA
- 64AC
- 972HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Lore32
- Spellcraft20
- Tumble20
- Intimidate4
- Craft: Harvesting1
- Craft: Mastery1
- Craft: Speed1
- Disable Trap1
- Heal1
- Open Lock1
- Ride1
Feats 51
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L15
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L14
- Defensive Awareness (2) L17
- Defensive Awareness (3) L23
- Defensive Stance L13
- Dodge L1
- Dwarven Defender Damage Reduction L18
- Epic Character L21
- Epic Damage Reduction I L28
- Epic Damage Reduction II L32
- Epic Damage Reduction III L36
- Epic Dwarven Defender L25
- Epic Prowess L40
- Epic Weapon Focus (warhammer) L21
- Epic Weapon Specialization (warhammer) L24
- Epic Will L39
- Expertise L1
- Great Strength I L30
- Great Strength II L33
- Great Strength III L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (warhammer) L18
- Increased Multiplier L11
- Iron Will L9
- Ki Critical L21
- Ki Damage L7
- Mobility L2
- Player Menu L1
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spring Attack L4
- Stonecunning L1
- Superior Weapon Focus L11
- Toughness L12
- Weapon Focus (warhammer) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (warhammer) L6
- Weapon of Choice (warhammer) L7
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +1
- Skill Bonus Disable Trap +1
- Skill Bonus Taunt +12
- Ability Bonus Constitution +3
- Ability Bonus Dexterity +5
- Ability Bonus Strength +2
Chest Medium Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +4
- Regeneration +2
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Spell Resistance 18
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Haste
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +3
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Warhammer- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Magical 1d10 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 2d6 Damage
Left Hand Tower Shield- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Reflex +2
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Strength +6
Cloak Nordock Craft Protection Cloak- Ability Bonus Constitution +4
- AC Bonus +6
- Regeneration +2
- Saving Throw Bonus: Specific Reflex +4
- Ability Bonus Dexterity +5
Left Ring Nordock Craft Fighter Ring- Ability Bonus Dexterity +2
- Ability Bonus Strength +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
- Ability Bonus Constitution +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Negative Energy Resist 5 / -
- Damage Resistance Piercing Resist 10 / -
- Skill Bonus Discipline +12
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +1
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Bonus Feat Power Attack
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Sonic Resist 5 / -
- Skill Bonus Concentration +14
- Ability Bonus Intelligence +6
Export sheet (text)
Last played 2026-04-30