
Xalimi - Youyos HC: Active
- RaceIllithid
- ClassesSorcerer 20Monk 5Pale Master 8
- Level33
- AlignmentChaotic Evil
Hardcore hall of fame
- StatusActive
- Level reached33
- Created2026-09-07
- Balms used1
Biography
[Long & Unnecceary, for my own benefit]
She was born into an Illithid society where individuality was essentially an aberration. From the moment she became aware, there was an expectation that her thoughts would ultimately belong to the collective.
Except something went wrong.
Perhaps she was born with an unusually independent mind. Perhaps she developed it gradually. Either way, she discovered something her kind considered almost incomprehensible:
She liked having thoughts that belonged only to her.
She began keeping secrets.
At first, they were insignificant things?private observations, little preferences, thoughts she deliberately didn't allow the hive to access. Then came ideas. Plans. Questions.
Eventually, inspiration.
And once she realized that she could think something the collective hadn't thought, she became fascinated by the possibilities.
She wasn't necessarily rebellious at first.
She was curious.
That distinction is important.
She wanted to know what would happen if she lied.
What would happen if she disobeyed?
What would happen if she deliberately made a decision that benefited nobody but herself?
What would happen if she simply... left?
And eventually, she did.
________________________________________
"My thoughts belong to me. Therefore, so does my life."
________________________________________
She fled her hive after realizing that her mind was truly her own. Unable to accept a life dictated by the thoughts of others, she stole what knowledge and supplies she could and escaped through a portal, emerging somewhere entirely unfamiliar?and considerably more hostile than she expected.
Now alone in a world she knows almost nothing about, she has one immediate priority: survive. She needs shelter, information, and a way to understand this strange land. More importantly, she needs to determine what happened to the portal that brought her here?and whether it can be opened again.
For now, curiosity has to wait.
First, she needs to find somewhere safe enough to think.
She was born into an Illithid society where individuality was essentially an aberration. From the moment she became aware, there was an expectation that her thoughts would ultimately belong to the collective.
Except something went wrong.
Perhaps she was born with an unusually independent mind. Perhaps she developed it gradually. Either way, she discovered something her kind considered almost incomprehensible:
She liked having thoughts that belonged only to her.
She began keeping secrets.
At first, they were insignificant things?private observations, little preferences, thoughts she deliberately didn't allow the hive to access. Then came ideas. Plans. Questions.
Eventually, inspiration.
And once she realized that she could think something the collective hadn't thought, she became fascinated by the possibilities.
She wasn't necessarily rebellious at first.
She was curious.
That distinction is important.
She wanted to know what would happen if she lied.
What would happen if she disobeyed?
What would happen if she deliberately made a decision that benefited nobody but herself?
What would happen if she simply... left?
And eventually, she did.
________________________________________
"My thoughts belong to me. Therefore, so does my life."
________________________________________
She fled her hive after realizing that her mind was truly her own. Unable to accept a life dictated by the thoughts of others, she stole what knowledge and supplies she could and escaped through a portal, emerging somewhere entirely unfamiliar?and considerably more hostile than she expected.
Now alone in a world she knows almost nothing about, she has one immediate priority: survive. She needs shelter, information, and a way to understand this strange land. More importantly, she needs to determine what happened to the portal that brought her here?and whether it can be opened again.
For now, curiosity has to wait.
First, she needs to find somewhere safe enough to think.
Statistics
- 8STR
- 14DEX
- 12CON
- 8INT
- 16WIS
- 24CHA
- 64AC
- 378HP
- 17BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Creatures killed
- 157Brought downkilled while fighting
- 111Killing blowsfinished personally
- 51Different creatures
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration36
- Spellcraft36
- Discipline15
- Tumble15
Feats 40
- Associates Control L1
- Blind-Fight L6
- Bone Skin L26
- Cleave L2
- Collectibles Menu L1
- Darkvision L1
- Deathless Vigor L30
- Deflect Arrows L3
- Dimensional Door L10
- Eat Brain L1
- Energy Resistance, Acid I L30
- Energy Resistance, Fire I L27
- Epic Character L21
- Epic Fortitude L33
- Epic Spell Focus (Conjuration) L24
- Epic Spell Focus (Necromancy) L21
- Evasion L2
- Extend Spell L9
- Flurry of Blows L2
- Great Fortitude L18
- Greater Spell Focus (Conjuration) L3
- Greater Spell Focus (Necromancy) L12
- Improved Unarmed Strike L2
- Monk AC Bonus L2
- Monk Speed L4
- Player Menu L1
- Purity of Body L6
- Quick To Master L1
- Spell Focus (Conjuration) L1
- Spell Focus (Necromancy) L1
- Still Mind L4
- Stunning Fist L2
- Summon Fallen Angel L30
- Summon Familiar L1
- Tough as Bone L32
- Toughness L15
- Undead Graft I L31
- Undead Graft II L33
- Weapon Proficiency (monk) L2
- Weapon Proficiency (simple) L1
Equipment
Head Crafted Mithral Coif- AC Bonus +6
- Ability Bonus Dexterity +5
- Regeneration +2
- Skill Bonus Discipline +8
- Skill Bonus Concentration +8
- Skill Bonus Listen +8
- Haste
- Light Bright (20m)
Chest Crafted Mithral Cloth Armor- AC Bonus +6
- Ability Bonus Dexterity +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots Crafted Silver Boots- AC Bonus +5
- Haste
- Ability Bonus Constitution +5
- Skill Bonus Discipline +3
- Saving Throw Bonus Universal +2
Arms Gauntlets of Ogre Power- Ability Bonus Strength +2
Right Hand Crafted Mithral Quarterstaff- Keen
- Enhancement Bonus +6
- Visual Effect Sonic
- Damage Bonus Magical 2d6 Damage
- Damage Bonus Slashing 3 Damage
Cloak Crafted Yellow Thin Cloak- AC Bonus +5
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
- Ability Bonus Dexterity +4
- Ability Bonus Constitution +2
- Saving Throw Bonus: Specific Reflex +3
Left Ring Crafted Mithral Sapphire Ring- Ability Bonus Wisdom +5
- Saving Throw Bonus: Specific Will +2
- Skill Bonus Concentration +4
- Skill Bonus Craft: Mastery +4
Right Ring Crafted Shadowsteel Sapphire Ring- Ability Bonus Wisdom +5
- Saving Throw Bonus: Specific Will +2
- Skill Bonus Concentration +3
- Skill Bonus Craft: Mastery +3
Amulet Crafted Mithral Sapphire Amulet- AC Bonus +6
- Ability Bonus Wisdom +5
- Saving Throw Bonus: Specific Will +4
Belt Crafted Yellow Warding Buckle- AC Bonus +5
- Regeneration +1
- Immunity: Miscellaneous Death Magic
- Saving Throw Bonus Universal +3
Export sheet (text)
Last played 2026-09-14