
Statistics
- 34STR
- 14DEX
- 14CON
- 14INT
- 12WIS
- 8CHA
- 52AC
- 800HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Pick Pocket21
- Tumble20
- Appraise1
- Concentration1
- Lore1
Feats 50
- Ambidexterity L8
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Blind-Fight L1
- Cleave L14
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (kukri) L24
- Energy Resistance, Cold I L36
- Epic Character L21
- Epic Fighter L21
- Epic Prowess L24
- Epic Weapon Focus (kukri) L21
- Epic Weapon Specialization (kukri) L39
- Epic Will L33
- Expertise L18
- Great Cleave L16
- Great Strength I L27
- Great Strength II L28
- Great Strength III L30
- Great Strength IV L30
- Great Strength IX L40
- Great Strength V L32
- Great Strength VI L34
- Great Strength VII L36
- Great Strength VIII L38
- Hellfire Aura L10
- Improved Critical (kukri) L12
- Improved Expertise L20
- Improved Two-Weapon Fighting L10
- Iron Will L12
- Large Stature L1
- Lightning Reflexes L15
- Luck of Heroes L1
- Mounted Combat L6
- Overwhelming Critical (kukri) L22
- Player Menu L1
- Power Attack L6
- Shield Proficiency L1
- Toughness L18
- Two-Weapon Fighting L9
- Veteran L40
- Weapon Focus (kukri) L3
- Weapon Proficiency (exotic) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (kukri) L4
Equipment
Chest Advanced Power Armor- Cast Spell Lesser Spell Mantle (9) Unlimited Uses/Day
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- AC Bonus +7
- Arcane Spell Failure +50%
- Darkvision
- Decreased Skill Modifier Hide -50
- Decreased Skill Modifier Move Silently -50
- Decreased Skill Modifier Open Lock -50
- Decreased Skill Modifier Pick Pocket -50
- Decreased Skill Modifier Tumble -10
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- Legendary Property Devastating Critical Effects Immunity
- Regeneration +5
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +15
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Export sheet (text)
Last played 2026-08-04