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Seith TEST Test

regeli

  • RaceAasimar
  • ClassesCleric 35Fighter 4Monk 1
  • Level40
  • AlignmentLawful Good

Statistics

  • 14STR
  • 10DEX
  • 8CON
  • 10INT
  • 36WIS
  • 12CHA
  • 60AC
  • 448HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Tumble40
  • Taunt21
  • Discipline6

Feats 46

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Blind-Fight L12
  • Cleave L40
  • Collectibles Menu L1
  • Divine Might L9
  • Divine Shield L3
  • Epic Character L21
  • Epic Cleric L25
  • Epic Prowess L24
  • Epic Weapon Focus (longbow) L21
  • Evasion L40
  • Extend Spell L39
  • Flurry of Blows L40
  • Great Wisdom I L27
  • Great Wisdom II L30
  • Great Wisdom III L30
  • Great Wisdom IV L33
  • Great Wisdom V L33
  • Great Wisdom VI L36
  • Great Wisdom VII L36
  • Great Wisdom VIII L39
  • Greater Spell Penetration L18
  • Heal Ally L20
  • Improved Critical (longbow) L14
  • Improved Unarmed Strike L40
  • Monk AC Bonus L40
  • Player Menu L1
  • Point Blank Shot L1
  • Power Attack L1
  • Quick To Master L1
  • Shield Proficiency L1
  • Spell Penetration L15
  • Strength Domain Powers L1
  • Stunning Fist L40
  • Trickery Domain Powers L1
  • Turn Undead L1
  • Weapon Focus (longbow) L12
  • Weapon Proficiency (martial) L12
  • Weapon Proficiency (monk) L40
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (longbow) L16
  • Zen Archery L6

Equipment

  • Head Dread King's Mask
    • AC Bonus +7
    • Bonus Feat Spell Penetration
    • Bonus Spell Slot of Level Druid Level 6
    • Bonus Spell Slot of Level Druid Level 6
    • Bonus Spell Slot of Level Druid Level 7
    • Bonus Spell Slot of Level Druid Level 7
    • Bonus Spell Slot of Level Druid Level 8
    • Bonus Spell Slot of Level Druid Level 8
    • Bonus Spell Slot of Level Druid Level 9
    • Bonus Spell Slot of Level Druid Level 9
    • Damage Resistance Negative Energy Resist 10 / -
    • Immunity: Damage Type Negative Energy 5%
    • Material Wood, Duskwood
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Celestial Plate Greaves
    • Cast Spell Ground Stomp 5 Uses/Day
    • Ability Bonus Constitution +6
    • AC Bonus +6
    • Haste
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Magical 5%
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Nordock Craft Holy Bracers
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +2
    • Ability Bonus Wisdom +2
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 9
    • Bonus Spell Slot of Level Druid Level 7
    • Bonus Spell Slot of Level Druid Level 8
    • Bonus Spell Slot of Level Druid Level 9
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 3
    • Bonus Spell Slot of Level Paladin Level 4
    • Use Limitation: Class Blackguard
    • Use Limitation: Class Cleric
    • Use Limitation: Class Divine Champion
    • Use Limitation: Class Druid
    • Use Limitation: Class Paladin
  • Right Hand Hell Shooter
    • Attack Bonus +7
    • Damage Bonus Fire 2d6 Damage
    • Damage Vulnerability Cold 10% Damage Vulnerability
    • Immunity: Damage Type Fire 10%
    • Keen
    • Massive Criticals 2d6 Damage
    • Mighty +20
    • On Crit Cast Spell Fiery Explosion (4d6 Fire and 4d6 Pure damage to all enemies within 5m) Level 2
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Skill Bonus Taunt +15
    • Ability Bonus Strength +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Skill Bonus Taunt +15
    • Ability Bonus Strength +6
  • Amulet Amulet of Divine Visions
    • Ability Bonus Wisdom +6
    • AC Bonus +6
    • Bonus Feat Spell Penetration
    • Bonus Spell Slot of Level Cleric Level 5
    • Bonus Spell Slot of Level Cleric Level 5
    • Bonus Spell Slot of Level Cleric Level 6
    • Bonus Spell Slot of Level Cleric Level 6
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 7
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 8
    • Bonus Spell Slot of Level Cleric Level 9
    • Bonus Spell Slot of Level Cleric Level 9
    • Regeneration +5
    • Skill Bonus Concentration +10
  • Belt Girdle of Radiant Valor
    • Ability Bonus Charisma +6
    • Ability Bonus Wisdom +6
    • Bonus Feat Extra Turning
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Cleric Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Extend Divine Might (10 rounds)
    • Extend Divine Shield (10 rounds)
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arrows Arrows
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Acid 1d12 Damage
    • Damage Bonus Divine 1d12 Damage
    • Damage Bonus Magical 1d12 Damage
    • Damage Bonus Piercing 1d12 Damage
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Last played 2026-08-04