
Statistics
- 22STR
- 14DEX
- 20CON
- 16INT
- 8WIS
- 8CHA
- 52AC
- 880HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Intimidate43
- Ride43
- Taunt43
- Heal42
- Appraise20
- Disable Trap1
- Open Lock1
Feats 57
- Alertness L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L4
- Barbarian Rage (3x per day) L8
- Barbarian Rage (4x per day) L12
- Blind-Fight L1
- Collectibles Menu L1
- Damage Reduction 1 L11
- Damage Reduction 2 L14
- Damage Reduction 3 L17
- Damage Reduction 4 L20
- Darkvision L1
- Dodge L6
- Epic Barbarian L21
- Epic Barbarian Damage Reduction L23
- Epic Character L21
- Epic Damage Reduction I L28
- Epic Damage Reduction II L30
- Epic Damage Reduction III L32
- Epic Weapon Focus (scimitar) L40
- Expertise L15
- Great Constitution I L21
- Great Constitution II L39
- Great Strength I L33
- Greater Rage L20
- Greater Rage (4x per day) L15
- Greater Rage (5x per day) L16
- Hardiness vs. Poisons L1
- Improved Critical (scimitar) L36
- Improved Expertise L18
- Mighty Rage L24
- Mobility L9
- Mounted Combat L12
- Player Menu L1
- Reckless Berserker L40
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Tenacious Blows L30
- Terrifying Rage L24
- Thundering Rage L36
- Toughness L9
- Uncanny Dodge I L2
- Uncanny Dodge II L5
- Uncanny Dodge III L10
- Uncanny Dodge IV L13
- Uncanny Dodge V L16
- Uncanny Dodge VI+ L19
- Weapon Focus (scimitar) L3
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Soulwarden's Visage- AC Bonus +7
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Regeneration +5
- Skill Bonus Discipline +15
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Skill Bonus Discipline +15
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Arms Gauntlet- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Serial Killer- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Pure 10 Damage
- Enhancement Bonus +10
- Keen
- Visual Effect Drip, Red
Cloak Enchanter's Veil- Ability Bonus Charisma +12
- AC Bonus +7
- Bonus Spell Slot of Level Assassin Level 2
- Bonus Spell Slot of Level Blackguard Level 2
- Bonus Spell Slot of Level Paladin Level 2
- Bonus Spell Slot of Level Ranger Level 4
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +5
Left Ring [BRILLIANT] Rift Ringlet (right)- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Regeneration +1
- Saving Throw Bonus Universal +1
Right Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt [BRILLIANT] Girdle of the Rift- Cast Spell Globe of Invulnerability (11) 5 Uses/Day
- Damage Resistance Negative Energy Resist 15 / -
- Regeneration +2
- Saving Throw Bonus Death +15
- Saving Throw Bonus Universal +2
Export sheet (text)
Last played 2026-08-04