
TEST PM Test
- RaceOgre Mage
- ClassesWizard 5Barbarian 5Pale Master 30
- Level40
- AlignmentChaotic Evil
Statistics
- 34STR
- 30DEX
- 22CON
- 16INT
- 22WIS
- 8CHA
- 69AC
- 818HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration43
- Listen43
- Spellcraft43
- Discipline23
- Disable Trap21
- Open Lock21
- Tumble21
- Appraise16
- Lore1
Feats 54
- Alertness L1
- Armor Proficiency (light) L2
- Armor Proficiency (medium) L2
- Armor Skin L21
- Associates Control L1
- Barbarian Fast Movement L2
- Barbarian Rage (1x per day) L2
- Barbarian Rage (2x per day) L5
- Blind-Fight L6
- Bone Skin L10
- Collectibles Menu L1
- Combat Casting L1
- Darkvision L1
- Deathless Master Touch L19
- Deathless Mastery L19
- Deathless Vigor L14
- Energy Resistance, Fire I L35
- Energy Resistance, Fire II L38
- Energy Resistance, Fire III L39
- Epic Character L21
- Epic Damage Reduction I L30
- Epic Damage Reduction II L33
- Epic Damage Reduction III L36
- Epic Palemaster L21
- Epic Prowess L27
- Epic Spell Focus (Transmutation) L23
- Epic Spell: Epic Mage Armor L26
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L29
- Epic Weapon Focus (greatsword) L24
- Extend Spell L18
- Greater Spell Focus (Transmutation) L9
- Improved Combat Casting L21
- Improved Critical (greatsword) L15
- Large Stature L1
- Luck of Heroes L1
- Player Menu L1
- Scribe Scroll L1
- Shield Proficiency L2
- Spell Focus (Transmutation) L9
- Stun Aura L10
- Summon Fallen Angel L14
- Summon Familiar L1
- Tough as Bone L16
- Uncanny Dodge I L3
- Uncanny Dodge II L20
- Undead Graft I L15
- Undead Graft II L17
- Weapon Focus (greatsword) L12
- Weapon Proficiency (Barbarian) L2
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L2
- Weapon Proficiency (wizard) L1
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Cold 50% Damage Vulnerability
- Immunity: Damage Type Fire 100%
- Immunity: Damage Type Negative Energy 20%
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Specific Spell Harm
- Immunity: Specific Spell Inflict Critical Wounds
- Immunity: Specific Spell Inflict Light Wounds
- Immunity: Specific Spell Inflict Minor Wounds
- Immunity: Specific Spell Inflict Moderate Wounds
- Immunity: Specific Spell Inflict Serious Wounds
- Immunity: Spells by Level Level 4 or Lower
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 2d12 Damage
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Haste
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Sonic 10%
- Immunity: Damage Type Fire 20%
- Extend Blinding Speed (10 rounds)
- Freedom of Movement
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Miscellaneous Knockdown
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Slashing 10%
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Piercing 10%
- Damage Resistance Negative Energy Resist 10 / -
- Immunity: Damage Type Bludgeoning 10%
- Regeneration +20
- Skill Bonus Discipline +35
- Ability Bonus Dexterity +12
- Regeneration +8
- Saving Throw Bonus: Specific Fortitude +10
- Saving Throw Bonus: Specific Reflex +12
- Saving Throw Bonus: Specific Will +12
- Ability Bonus Constitution +12
- Ability Bonus Charisma +12
- Ability Bonus Strength +6
- Ability Bonus Wisdom +12
- AC Bonus +7
Right Hand Harbinger Kin +3- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Keen
- Visual Effect Absorb, Grey
- Skill Bonus Discipline +10
- Damage Bonus Fire 1d6 Damage
- Enhancement Bonus +7
- Damage Bonus Bludgeoning 7d6 Damage
- Massive Criticals 7d6 Damage
Export sheet (text)
Last played 2026-08-04