
Reader Stick-o-Man
- RaceVampire
- ClassesFighter 8Monk 10Weapon Master 22
- Level40
- AlignmentLawful Evil
Statistics
- 30STR
- 14DEX
- 14CON
- 15INT
- 10WIS
- 8CHA
- 68AC
- 770HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble40
- Intimidate4
Feats 60
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L26
- Associates Control L1
- Blind-Fight L9
- Cleave L5
- Collectibles Menu L1
- Darkvision L1
- Deflect Arrows L6
- Dodge L1
- Drink Blood L1
- Epic Character L21
- Epic Prowess L29
- Epic Superior Weapon Focus L23
- Epic Toughness I L33
- Epic Weapon Focus (quarterstaff) L23
- Epic Weapon Master L21
- Epic Weapon Specialization (quarterstaff) L39
- Epic Will L21
- Evasion L5
- Expertise L3
- Flurry of Blows L5
- Fly L1
- Great Strength I L24
- Great Strength II L30
- Great Strength III L33
- Great Strength IV L36
- Great Strength V L39
- Improved Critical (quarterstaff) L12
- Improved Evasion L37
- Improved Expertise L27
- Improved Knockdown L34
- Improved Unarmed Strike L5
- Increased Multiplier L15
- Ki Critical L17
- Ki Damage L11
- Ki Strike +1 L40
- Knockdown L34
- Mobility L1
- Monk AC Bonus L5
- Monk Speed L7
- Mounted Combat L18
- Player Menu L1
- Purity of Body L31
- Shield Proficiency L1
- Spring Attack L4
- Still Mind L7
- Stunning Fist L5
- Superior Weapon Focus L15
- Toughness L15
- Weapon Focus (quarterstaff) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (monk) L5
- Weapon Proficiency (simple) L1
- Weapon Specialization (quarterstaff) L10
- Weapon Specialization (unarmed strike) L40
- Weapon of Choice (quarterstaff) L11
- Whirlwind Attack L6
- Wholeness of Body L35
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Perform +13
- Skill Bonus Pick Pocket +15
- Skill Bonus Taunt +11
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Skill Bonus Perform +13
- Skill Bonus Pick Pocket +7
- Ability Bonus Charisma +6
- Ability Bonus Dexterity +6
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Right Hand The Icy Blue Flame- Damage Bonus Cold 2d10 Damage
- Damage Bonus Fire 2d10 Damage
- Damage Bonus Slashing 2d10 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Keen
- Light Bright (20m) Blue
- Saving Throw Bonus Cold +5
- Saving Throw Bonus Fire +5
- Visual Effect Fire, Blue
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Taunt +15
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Intelligence +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Negative Energy Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Perform +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Skill Bonus Discipline +15
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
- Ability Bonus Constitution +5
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Export sheet (text)
Last played 2026-08-04