
Statistics
- 10STR
- 8DEX
- 14CON
- 21INT
- 14WIS
- 8CHA
- 25AC
- 150HP
- 7BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Concentration16
- Spellcraft16
- Tumble7
- Craft: Harvesting5
Feats 15
- Associates Control L1
- Blind-Fight L1
- Collectibles Menu L1
- Extend Spell L5
- Greater Spell Focus (Transmutation) L10
- Maximize Spell L15
- Player Menu L1
- Scribe Scroll L1
- Spell Focus (Evocation) L12
- Spell Focus (Transmutation) L9
- Summon Familiar L1
- Toughness L15
- Weapon Focus (longsword) L6
- Weapon Proficiency (martial) L3
- Weapon Proficiency (wizard) L1
Equipment
Head Crafted Syenite Coif- AC Bonus +4
- Ability Bonus Dexterity +4
- Regeneration +1
- Skill Bonus Discipline +5
- Skill Bonus Concentration +5
- Skill Bonus Listen +5
- Light Bright (20m)
Chest Crafted Blue Scholar Robes- Ability Bonus Intelligence +4
- Skill Bonus Concentration +8
- Ability Bonus Constitution +1
- Use Limitation: Class Wizard
- Bonus Spell Slot of Level Wizard Level 7
- Bonus Spell Slot of Level Wizard Level 3
Boots Crafted Blue Boots- AC Bonus +4
- Haste
- Ability Bonus Constitution +4
- Skill Bonus Discipline +2
- Saving Throw Bonus Universal +1
Right Hand Crafted Syenite Longsword- Keen
- Enhancement Bonus +4
- Visual Effect Electrical
- Damage Bonus Electrical 3 Damage
Cloak Crafted Blue Thick Plated Cloak- Damage Resistance Piercing Resist 10 / -
- Ability Bonus Constitution +1
- Regeneration +1
- Saving Throw Bonus: Specific Fortitude +2
- Skill Bonus Concentration +5
Left Ring Crafted Syenite Diamond Ring- Ability Bonus Intelligence +4
- Saving Throw Bonus Universal +1
- Skill Bonus Concentration +2
- Skill Bonus Craft: Speed +2
Right Ring Crafted Syenite Diamond Ring- Ability Bonus Intelligence +4
- Saving Throw Bonus Universal +1
- Skill Bonus Concentration +2
- Skill Bonus Craft: Speed +2
Belt Shar's Belt of Priestly Might and Warding- Cast Spell Magic Circle against Alignment (5) 1 Use/Day
- Ability Bonus Strength +4
- AC Bonus +2
- Use Limitation: Alignment Group Evil
Export sheet (text)
Last played 2026-01-23