
Statistics
- 16STR
- 8DEX
- 12CON
- 10INT
- 12WIS
- 28CHA
- 64AC
- 688HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy42
- Tumble20
- Pick Pocket15
- Hide5
- Disable Trap1
- Open Lock1
Feats 59
- Alertness L1
- Animal Companion L1
- Armor Proficiency (heavy) L13
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L27
- Associates Control L1
- Blind-Fight L1
- Cleave L12
- Collectibles Menu L1
- Dark Blessing L14
- Darkvision L1
- Divine Might L15
- Divine Shield L18
- Energy Resistance, Fire I L29
- Energy Resistance, Fire II L32
- Energy Resistance, Fire III L35
- Energy Resistance, Fire IV L38
- Epic Character L21
- Epic Prowess L30
- Epic Shifter L21
- Epic Weapon Focus (scythe) L21
- Great Charisma I L33
- Great Charisma II L36
- Greater Spell Focus (Transmutation) L26
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L9
- Greater Wildshape III L11
- Greater Wildshape IV L20
- Hardiness vs. Poisons L1
- Humanoid Shape L16
- Improved Critical (scythe) L24
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L16
- Infinite Greater Wildshape III L20
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Nature Sense L1
- Player Menu L1
- Power Attack L9
- Resist Nature's Lure L4
- Shield Proficiency L1
- Skill Focus (Animal Empathy) L1
- Smite Good L14
- Sneak Attack, Blackguard (+1d6) L18
- Spell Focus (Transmutation) L3
- Toughness L39
- Trackless Step L3
- Turn Undead L15
- Undead Shape L23
- Use Poison L13
- Weapon Focus (scythe) L6
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L13
- Weapon Proficiency (simple) L13
- Wild Shape L5
- Wild Shape (2x day) L6
- Woodland Stride L2
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Hellforged Plate of Tormented Souls- Ability Bonus Strength +6
- AC Bonus +7
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Light Normal (15m) Red
- Regeneration +4
- Skill Bonus Discipline +10
- Spell Resistance 50
Boots Celestial Plate Greaves- Cast Spell Ground Stomp 5 Uses/Day
- Ability Bonus Constitution +6
- AC Bonus +6
- Haste
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Magical 5%
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Skill Bonus Pick Pocket +15
- Ability Bonus Strength +6
Right Hand Lesser Ahriman's Trident- Damage Bonus Fire 2d12 Damage
- Damage Bonus Magical 1d12 Damage
- Damage Bonus Negative Energy 1d12 Damage
- Damage Bonus Slashing 2d12 Damage
- Damage Vulnerability Cold 10% Damage Vulnerability
- Enhancement Bonus +7
- Immunity: Damage Type Fire 20%
- Keen
- On Hit Blindness DC=44 100% / 1 Round
- On Hit Fireball Level 10 5%
- Visual Effect Infernal
Left Hand Iron Barricade- AC Bonus +6
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +2
- Skill Bonus Discipline +5
- Spiked Surface Slashing 2d12 Damage
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Charisma +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Bonus Feat Knockdown
- Regeneration +4
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Spell Resistance 42
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Intelligence +6
- Ability Bonus Wisdom +6
Export sheet (text)
Last played 2026-08-04