
Statistics
- 14STR
- 12DEX
- 10CON
- 10INT
- 30WIS
- 8CHA
- 59AC
- 554HP
- 24BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Listen43
- Spot43
- Lore35
- Pick Pocket23
- Use Magic Device23
- Spellcraft20
- Tumble20
Feats 55
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L30
- Associates Control L1
- Blind-Fight L3
- Collectibles Menu L1
- Darkvision L1
- Dragon Shape L32
- Energy Resistance, Acid I L38
- Energy Resistance, Fire I L35
- Epic Character L21
- Epic Prowess L33
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L21
- Epic Will L39
- Evasion L19
- Expertise L9
- Great Wisdom I L23
- Great Wisdom II L24
- Greater Spell Focus (Transmutation) L29
- Greater Wildshape I (wyrmling shape) L7
- Greater Wildshape II L9
- Greater Wildshape III L11
- Greater Wildshape IV L16
- Harm Self L10
- Humanoid Shape L13
- Improved Critical (unarmed strike) L15
- Improved Expertise L36
- Infinite Greater Wildshape I L10
- Infinite Greater Wildshape II L13
- Infinite Greater Wildshape III L16
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Nature Sense L1
- Outsider Shape L26
- Paralyzing Touch L1
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Sneak Attack (+1d6) L6
- Sneak Attack (+2d6) L20
- Spell Focus (Transmutation) L27
- Trackless Step L3
- Uncanny Dodge I L20
- Weapon Finesse L18
- Weapon Focus (unarmed strike) L12
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L6
- Weapon Proficiency (rogue) L6
- Wild Shape L5
- Wild Shape (2x day) L17
- Wild Shape (3x day) L18
- Woodland Stride L2
Equipment
Head Crown of Spikes- AC Bonus +6
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Regeneration +4
- Spiked Surface Piercing 2d12 Damage
Chest Bloodforged Chains of Rage- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Extend Barbarian Rage (10 rounds)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Discipline +20
- Skill Bonus Taunt +10
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Skill Bonus Pick Pocket +15
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Hand Elemental Impaler- Damage Bonus Acid 2d6 Damage
- Damage Bonus Bludgeoning 2d10 Damage
- Damage Bonus Cold 2d6 Damage
- Damage Bonus Electrical 2d6 Damage
- Damage Bonus Fire 2d6 Damage
- Enhancement Bonus +7
- Freedom of Movement
- Keen
- On Hit Elemental Impalement (random element explosion within 5m) Level 2 5%
- Visual Effect Psionic / Mind
Cloak Shroud of the Elements- AC Bonus +7
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Decreased Ability Score Charisma -4
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Material Leather
- Regeneration +4
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Cold Iron Amulet- Ability Bonus Strength +6
- AC Bonus +7
- Bonus Feat Dodge
- Haste
- Regeneration +4
- Saving Throw Bonus Universal +5
- Skill Bonus Concentration +15
- Skill Bonus Discipline +15
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Fortitude +5
- Skill Bonus Pick Pocket +15
Export sheet (text)
Last played 2026-06-12