
Biography
Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer. Guided by your goals and dreams, you have set off in search of excitement.
Statistics
- 24STR
- 38DEX
- 22CON
- 12INT
- 32WIS
- 8CHA
- 55AC
- 800HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Heal43
- Lore43
- Spellcraft43
- Tumble20
- Appraise1
Feats 47
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Collectibles Menu L1
- Combat Casting L1
- Dragon Shape L40
- Elemental Shape L16
- Elemental Shape (2x day) L17
- Elemental Shape (3x day) L19
- Empower Spell L18
- Epic Character L21
- Epic Druid L21
- Epic Spell Focus (Conjuration) L24
- Epic Spell Focus (Transmutation) L24
- Epic Spell Penetration L27
- Epic Spell: Dragon Knight L21
- Epic Spell: Greater Ruin L33
- Epic Spell: Hellball L30
- Great Wisdom I L28
- Great Wisdom II L32
- Great Wisdom III L36
- Great Wisdom IV L39
- Greater Spell Focus (Conjuration) L3
- Greater Spell Focus (Transmutation) L9
- Greater Spell Penetration L15
- Improved Combat Casting L36
- Improved Elemental Shape L20
- Infinite Elemental Shape L26
- Infinite Wildshape L22
- Nature Sense L1
- Player Menu L1
- Quick To Master L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Spell Focus (Conjuration) L1
- Spell Focus (Transmutation) L6
- Spell Penetration L12
- Trackless Step L3
- Venom Immunity L9
- Weapon Proficiency (druid) L1
- Wild Shape L5
- Wild Shape (2x day) L6
- Wild Shape (3x day) L7
- Wild Shape (4x day) L10
- Wild Shape (5x day) L14
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Haste
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Resistance Acid Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Light Bright (20m) White
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Sneak Attack
- Damage Reduction +4 Soak 15 Damage
- Damage Reduction +5 Soak 10 Damage
- Damage Reduction +6 Soak 5 Damage
- Ability Bonus Constitution +12
- Ability Bonus Dexterity +12
- Ability Bonus Strength +12
- Ability Bonus Wisdom +12
- Regeneration +18
- Skill Bonus Discipline +10
- Skill Bonus Concentration +15
- Ability Bonus Charisma +12
- Saving Throw Bonus Universal +2
- Saving Throw Bonus: Specific Will +3
- Saving Throw Bonus: Specific Reflex +6
- Saving Throw Bonus: Specific Fortitude +6
- AC Bonus +8
- Spell Enhancement Creeping Doom 1000 Damage
Right Hand Medium Fists- Keen
- On Hit Slow DC=44
- Damage Bonus Piercing 1d8 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +8
- Massive Criticals 1d12 Damage
- Damage Bonus Sonic 1d10 Damage
Export sheet (text)
Last played 2026-07-09