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TEST Diams Test

r44in

  • RaceAzer
  • ClassesDruid 5Shifter 13Dwarven Defender 22
  • Level40
  • AlignmentLawful Neutral

Statistics

  • 16STR
  • 13DEX
  • 19CON
  • 12INT
  • 16WIS
  • 8CHA
  • 57AC
  • 928HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration36
  • Spellcraft18
  • Tumble18

Feats 59

  • Alertness L1
  • Animal Companion L1
  • Armor Proficiency (heavy) L12
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Associates Control L1
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Blind-Fight L30
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Awareness (1) L13
  • Defensive Awareness (2) L16
  • Defensive Awareness (3) L25
  • Defensive Stance L12
  • Dodge L3
  • Dwarven Defender Damage Reduction L17
  • Energy Resistance, Cold I L37
  • Energy Resistance, Cold II L40
  • Epic Character L21
  • Epic Damage Reduction I L21
  • Epic Damage Reduction II L27
  • Epic Damage Reduction III L29
  • Epic Dwarven Defender L26
  • Epic Prowess L39
  • Epic Shifter L38
  • Epic Weapon Focus (scythe) L33
  • Epic Will L36
  • Greater Spell Focus (Transmutation) L15
  • Greater Wildshape I (wyrmling shape) L6
  • Greater Wildshape II L8
  • Greater Wildshape III L10
  • Greater Wildshape IV L24
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Humanoid Shape L21
  • Improved Critical (scythe) L33
  • Infinite Greater Wildshape I L9
  • Infinite Greater Wildshape II L21
  • Infinite Greater Wildshape III L24
  • Infinite Humanoid Shape L40
  • Nature Sense L1
  • Player Menu L1
  • Resist Nature's Lure L4
  • Shield Proficiency L1
  • Skill Affinity (Lore) L1
  • Spell Focus (Transmutation) L9
  • Stonecunning L1
  • Toughness L6
  • Trackless Step L3
  • Undead Shape L24
  • Weapon Focus (scythe) L18
  • Weapon Proficiency (druid) L1
  • Weapon Proficiency (exotic) L12
  • Weapon Proficiency (martial) L12
  • Weapon Proficiency (simple) L12
  • Wild Shape L5
  • Woodland Stride L2

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Bloodforged Chains of Rage
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Extend Barbarian Rage (10 rounds)
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Skill Bonus Discipline +20
    • Skill Bonus Taunt +10
  • Boots Celestial Plate Greaves
    • Cast Spell Ground Stomp 5 Uses/Day
    • Ability Bonus Constitution +6
    • AC Bonus +6
    • Haste
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Magical 5%
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Discipline +15
  • Right Hand Meat Carver
    • Damage Bonus Bludgeoning 7d6 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Keen
    • Massive Criticals 7d6 Damage
    • On Crit Cast Spell Butcher Revenge (heals you by 2% of your missing health) Level 2
    • Skill Bonus Discipline +10
    • Visual Effect Absorb, Grey
  • Left Hand Moore's Insignia Shield
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spiked Surface Slashing 7d6 Damage
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Dexterity +6
  • Amulet Nordock Craft Wise Amulet
    • Ability Bonus Wisdom +6
    • Immunity: Damage Type Acid 10%
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Electrical 10%
    • Immunity: Damage Type Fire 10%
    • Immunity: Damage Type Sonic 10%
    • Regeneration +2
    • Ability Bonus Constitution +5
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Strength +6
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Last played 2026-03-26