
Statistics
- 34STR
- 42DEX
- 26CON
- 16INT
- 28WIS
- 8CHA
- 62AC
- 940HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Listen43
- Spot43
- Pick Pocket21
- Spellcraft21
- Tumble21
- Lore3
Feats 57
- Alertness L1
- Animal Companion L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L21
- Associates Control L1
- Barbarian Fast Movement L16
- Barbarian Rage (1x per day) L16
- Barbarian Rage (2x per day) L19
- Blind-Fight L1
- Collectibles Menu L1
- Construct Shape L38
- Darkvision L1
- Dodge L33
- Energy Resistance, Acid I L26
- Energy Resistance, Fire I L23
- Energy Resistance, Fire II L35
- Energy Resistance, Sonic I L32
- Epic Character L21
- Epic Prowess L27
- Epic Reflexes L30
- Epic Shifter L21
- Epic Weapon Focus (unarmed strike) L24
- Greater Spell Focus (Transmutation) L6
- Greater Wildshape I (wyrmling shape) L6
- Greater Wildshape II L8
- Greater Wildshape III L10
- Greater Wildshape IV L15
- Humanoid Shape L12
- Improved Critical (unarmed strike) L15
- Improved Unarmed Strike L39
- Infinite Greater Wildshape I L9
- Infinite Greater Wildshape II L12
- Infinite Greater Wildshape III L15
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Iron Will L12
- Nature Sense L1
- Outsider Shape L29
- Player Menu L1
- Resist Nature's Lure L4
- Shield Proficiency L1
- Smell Surroundings L1
- Spell Focus (Transmutation) L3
- Trackless Step L3
- Uncanny Dodge I L17
- Uncanny Dodge II L20
- Undead Shape L36
- Weapon Finesse L1
- Weapon Focus (unarmed strike) L9
- Weapon Proficiency (Barbarian) L16
- Weapon Proficiency (druid) L1
- Weapon Proficiency (exotic) L18
- Weapon Proficiency (martial) L16
- Weapon Proficiency (simple) L16
- Wild Shape L5
- Woodland Stride L2
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Finesse
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Immunity: Miscellaneous Knockdown
- Arcane Spell Failure +50%
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Fire 10%
- Spell Resistance 50
- Damage Reduction +8 Soak 10 Damage
- Light Dim (5m) Yellow
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Damage Resistance Fire Resist 5 / -
- Bonus Feat Alertness
- Damage Reduction +8 Soak 5 Damage
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Bigby Protection +5
- Immunity: Miscellaneous Paralysis
- Immunity: Specific Spell Bigby's Interposing Hand
- Immunity: Damage Type Cold 20%
- Bonus Feat Spell Penetration
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Fire 20%
- Bigby Protection +3
- Bonus Feat Dodge
- Immunity: Damage Type Electrical 20%
- Darkvision
- Damage Reduction +7 Soak 5 Damage
- Damage Reduction +6 Soak 10 Damage
- Damage Reduction +5 Soak 15 Damage
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Damage Vulnerability Divine 25% Damage Vulnerability
- Damage Vulnerability Positive Energy 50% Damage Vulnerability
- Damage Vulnerability Fire 10% Damage Vulnerability
- Regeneration +20
- Ability Bonus Dexterity +12
- Saving Throw Bonus Universal +12
- Skill Bonus Concentration +35
- Ability Bonus Constitution +12
- Skill Bonus Discipline +25
- Saving Throw Bonus: Specific Will +10
- Ability Bonus Wisdom +12
- Ability Bonus Strength +12
- Skill Bonus Listen +30
- Skill Bonus Pick Pocket +30
- Skill Bonus Spot +30
- Skill Bonus Spellcraft +5
- Skill Bonus Disable Trap +15
- Skill Bonus Search +15
- AC Bonus +9
Right Hand Vampire Claws and Teeth- Regeneration: Vampiric +5
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
- On Hit Slow DC=48
- On Monster Hit Level Drain
- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Enhancement Bonus +10
Export sheet (text)
Last played 2026-06-23