
Statistics
- 28STR
- 13DEX
- 20CON
- 8INT
- 10WIS
- 8CHA
- 43AC
- 1020HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
Feats 53
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Aura of Courage L2
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Berserk Strike L36
- Blind-Fight L6
- Collectibles Menu L1
- Darkvision L1
- Defensive Awareness (1) L12
- Defensive Awareness (2) L15
- Defensive Awareness (3) L20
- Defensive Stance L11
- Divine Grace L1
- Divine Health L1
- Dodge L1
- Dwarven Defender Damage Reduction L16
- Epic Character L21
- Epic Damage Reduction I L28
- Epic Damage Reduction II L32
- Epic Damage Reduction III L36
- Epic Dwarven Defender L21
- Epic Prowess L24
- Epic Weapon Focus (greataxe) L21
- Great Fortitude L15
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Great Strength V L39
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (greataxe) L12
- Iron Will L18
- Lay on Hands L1
- Mounted Combat L5
- Perfect Health L40
- Player Menu L1
- Remove Disease L3
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Smite Evil L2
- Stonecunning L1
- Summon Mount L5
- Toughness L3
- Turn Undead L3
- Weapon Focus (greataxe) L9
- Weapon Proficiency (Paladin) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head [BRILLIANT] Helmet of Shadows- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Specific Spell Darkness
- Skill Bonus Hide +10
- Skill Bonus Move Silently +10
Chest Light Troll Armor- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- AC Bonus +6
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Damage Vulnerability Acid 5% Damage Vulnerability
- Damage Vulnerability Fire 5% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- On Crit Cast Spell Cure Serious Wounds Level 15
- Regeneration +4
- Skill Bonus Discipline +10
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Right Hand Axe of Caged Souls- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Divine 2d8 Damage
- Damage Bonus Fire 2d12 Damage
- Damage Bonus vs. Racial Type Undead 2d12 Damage Pure
- Enhancement Bonus +7
- Enhancement Bonus vs. Racial Group Undead +12
- Immunity: Miscellaneous Level/Ability Drain
- Keen
- Light Bright (20m) Yellow
- Use Limitation: Alignment Group Good
- Visual Effect Glow, Yellow
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Will +2
- Bonus Spell Slot of Level Paladin Level 1
- Bonus Spell Slot of Level Paladin Level 1
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Reflex +3
- Saving Throw Bonus: Specific Will +5
- Bonus Spell Slot of Level Paladin Level 1
- Bonus Spell Slot of Level Paladin Level 1
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Freedom of Movement
- Regeneration +4
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Regeneration +4
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +4
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Reflex +4
- Skill Bonus Discipline +15
- Ability Bonus Dexterity +6
Export sheet (text)
Last played 2026-07-22