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TEST Wiz Ranger Pm Test

quadramatical wizard

  • RaceLizardfolk
  • ClassesWizard 6Ranger 4Pale Master 30
  • Level40
  • AlignmentTrue Neutral

Statistics

  • 34STR
  • 30DEX
  • 22CON
  • 20INT
  • 8WIS
  • 8CHA
  • 74AC
  • 802HP
  • 24BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Concentration43
  • Ride43
  • Spellcraft39
  • Animal Empathy23
  • Search23
  • Pick Pocket21
  • Tumble21

Feats 53

  • Alertness L1
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Armor Skin L30
  • Associates Control L1
  • Blind-Fight L1
  • Bone Skin L7
  • Collectibles Menu L1
  • Darkvision L1
  • Deathless Master Touch L18
  • Deathless Mastery L18
  • Deathless Vigor L13
  • Dual-Wield L2
  • Energy Resistance, Cold I L23
  • Energy Resistance, Cold II L35
  • Energy Resistance, Cold III L38
  • Epic Character L21
  • Epic Palemaster L21
  • Epic Prowess L27
  • Epic Skill Focus (Animal Empathy) L21
  • Epic Skill Focus (Pick Pocket) L39
  • Epic Spell Focus (Transmutation) L21
  • Epic Spell: Epic Mage Armor L26
  • Epic Spell: Epic Warding L32
  • Epic Summon Fallen Angel L29
  • Epic Weapon Focus (greatsword) L24
  • Epic Will L33
  • Extend Spell L10
  • Favored Enemy: Undead L2
  • Greater Spell Focus (Transmutation) L9
  • Hardiness vs. Poisons L1
  • Improved Critical (greatsword) L12
  • Iron Will L18
  • Player Menu L1
  • Point Blank Shot L2
  • Scribe Scroll L1
  • Shield Proficiency L2
  • Skill Focus (Animal Empathy) L1
  • Skill Focus (Pick Pocket) L36
  • Spell Focus (Transmutation) L6
  • Spit Acid L10
  • Summon Fallen Angel L13
  • Summon Familiar L1
  • Tough as Bone L15
  • Trackless Step L2
  • Undead Graft I L14
  • Undead Graft II L16
  • Weapon Focus (greatsword) L15
  • Weapon Proficiency (Ranger) L2
  • Weapon Proficiency (exotic) L3
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L2
  • Weapon Proficiency (wizard) L1

Equipment

  • Head _POLY_HELM
    • Bonus Feat Armor Proficiency (heavy)
    • Bonus Feat Weapon Finesse
    • Bonus Feat Weapon Proficiency (exotic)
    • Bonus Feat Weapon Proficiency (martial)
    • Bonus Feat Weapon Proficiency (simple)
  • Chest _POLY_ARMOR
    • Immunity: Damage Type Negative Energy 20%
    • Immunity: Miscellaneous Death Magic
    • Immunity: Miscellaneous Fear
    • Immunity: Miscellaneous Level/Ability Drain
    • Immunity: Specific Spell Harm
    • Immunity: Specific Spell Inflict Critical Wounds
    • Immunity: Specific Spell Inflict Light Wounds
    • Immunity: Specific Spell Inflict Minor Wounds
    • Immunity: Specific Spell Inflict Moderate Wounds
    • Immunity: Specific Spell Inflict Serious Wounds
    • Immunity: Spells by Level Level 4 or Lower
    • Damage Vulnerability Positive Energy 5% Damage Vulnerability
    • Freedom of Movement
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Specific Spell Darkness
    • Immunity: Specific Spell Horrid Wilting
    • Immunity: Specific Spell Negative Energy Burst
    • Arcane Spell Failure -05%
    • Light Bright (20m) Blue
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Haste
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Electrical 5%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Dispel Protection +5
    • Immunity: Damage Type Magical 25%
    • Extend Blinding Speed (10 rounds)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Immunity: Miscellaneous Knockdown
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Immunity: Damage Type Slashing 20%
    • Damage Resistance Acid Resist 10 / -
    • Immunity: Damage Type Piercing 20%
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Immunity: Damage Type Bludgeoning 20%
    • Immunity: Damage Type Fire 100%
    • Damage Vulnerability Cold 50% Damage Vulnerability
    • Regeneration +20
    • Skill Bonus Discipline +30
    • Ability Bonus Constitution +12
    • Saving Throw Bonus Universal +12
    • Regeneration +13
    • Ability Bonus Dexterity +12
    • Skill Bonus Pick Pocket +45
    • Ability Bonus Intelligence +12
    • Ability Bonus Wisdom +12
    • Skill Bonus Spellcraft +5
    • Ability Bonus Charisma +12
    • Ability Bonus Strength +12
    • AC Bonus +10
  • Right Hand _SHAPE_GS_EMPTY
    • Keen
    • Visual Effect Drip, Red
    • Visual Effect Fire
    • Regeneration: Vampiric +5
    • Damage Bonus Bludgeoning 2d12 Damage
    • Damage Bonus Negative Energy 2d6 Damage
    • Damage Bonus Pure 10 Damage
    • Enhancement Bonus +13
    • Damage Bonus Fire 2d6 Damage
Export sheet (text)

Last played 2026-07-07