
Statistics
- 32STR
- 8DEX
- 16CON
- 12INT
- 8WIS
- 8CHA
- 52AC
- 662HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Tumble39
- Discipline38
- Disable Trap28
- Open Lock28
- Pick Pocket28
- Use Magic Device25
- Search1
Feats 70
- Armor Proficiency (heavy) L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L2
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L3
- Cleave L15
- Collectibles Menu L1
- Darkvision L1
- Defensive Roll L14
- Deflect Arrows L31
- Epic Character L21
- Epic Weapon Focus (quarterstaff) L33
- Evasion L6
- Flurry of Blows L21
- Great Cleave L16
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L36
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (quarterstaff) L12
- Improved Evasion L23
- Improved Knockdown L35
- Improved Power Attack L18
- Improved Sneak Attack I L26
- Improved Sneak Attack II L29
- Improved Unarmed Strike L21
- Iron Will L3
- Knockdown L35
- Lightning Reflexes L9
- Monk AC Bonus L21
- Monk Speed L32
- Player Menu L1
- Power Attack L6
- Purity of Body L34
- Resist Cold Energy L18
- Shield Proficiency L2
- Skill Affinity (Lore) L1
- Sneak Attack (+10d6) L29
- Sneak Attack (+1d6) L1
- Sneak Attack (+2d6) L7
- Sneak Attack (+3d6) L9
- Sneak Attack (+4d6) L11
- Sneak Attack (+5d6) L13
- Sneak Attack (+6d6) L19
- Sneak Attack (+7d6) L23
- Sneak Attack (+8d6) L25
- Sneak Attack (+9d6) L27
- Still Mind L32
- Stonecunning L1
- Stunning Fist L21
- Toughness L1
- Uncanny Dodge I L7
- Uncanny Dodge II L10
- Uncanny Dodge III L19
- Uncanny Dodge IV L24
- Uncanny Dodge V L27
- Uncanny Dodge VI+ L30
- Weapon Focus (quarterstaff) L2
- Weapon Proficiency (martial) L2
- Weapon Proficiency (monk) L21
- Weapon Proficiency (rogue) L1
- Weapon Proficiency (simple) L2
- Weapon Specialization (quarterstaff) L5
- Wholeness of Body L36
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Cloth- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Dexterity +4
- Ability Bonus Strength +2
- Ability Bonus Wisdom +6
Boots Nordock Craft Heavy Boots- Ability Bonus Constitution +6
- Ability Bonus Strength +2
- Haste
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Regeneration +3
Arms [BRILLIANT] Epic Bracers of the Tribeslayer- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Immunity: Miscellaneous Fear
- Saving Throw Bonus: Specific Fortitude +4
Right Hand Quarterstaff- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Bonus Divine 1d10 Damage
- Damage Bonus Magical 1d10 Damage
- Damage Bonus Positive Energy 1d10 Damage
- Enhancement Bonus +6
Cloak Nordock Craft Holy Cloak- Ability Bonus Charisma +4
- Ability Bonus Constitution +2
- Ability Bonus Dexterity +2
- Ability Bonus Wisdom +4
- Regeneration +2
- Saving Throw Bonus Universal +2
- Immunity: Miscellaneous Fear
Left Ring Nordock Craft Fighter Ring- Ability Bonus Constitution +4
- Ability Bonus Dexterity +2
- Regeneration +2
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +10
- Use Limitation: Class Barbarian
- Use Limitation: Class Blackguard
- Use Limitation: Class Divine Champion
- Use Limitation: Class Dwarven Defender
- Use Limitation: Class Fighter
- Use Limitation: Class Ranger
- Use Limitation: Class Weapon Master
- Ability Bonus Strength +5
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +5
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Haste
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
Belt Crafted Yellow Warding Buckle- AC Bonus +5
- Regeneration +1
- Immunity: Miscellaneous Death Magic
- Saving Throw Bonus Universal +3
Export sheet (text)
Last played 2026-08-04