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MathardTEST Welteel Test

pocketnwn

  • RaceVampire
  • ClassesFighter 30Weapon Master 7Monk 3
  • Level40
  • AlignmentLawful Evil

Statistics

  • 34STR
  • 12DEX
  • 14CON
  • 15INT
  • 14WIS
  • 8CHA
  • 67AC
  • 784HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Tumble41
  • Intimidate4

Feats 59

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L27
  • Associates Control L1
  • Blind-Fight L12
  • Cleave L38
  • Collectibles Menu L1
  • Darkvision L1
  • Deflect Arrows L39
  • Dodge L1
  • Drink Blood L1
  • Epic Character L21
  • Epic Fighter L28
  • Epic Prowess L27
  • Epic Toughness I L37
  • Epic Weapon Focus (quarterstaff) L21
  • Epic Weapon Specialization (quarterstaff) L23
  • Epic Will L39
  • Evasion L38
  • Expertise L1
  • Flurry of Blows L38
  • Fly L1
  • Great Fortitude L18
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L25
  • Great Strength IV L29
  • Great Strength IX L35
  • Great Strength V L30
  • Great Strength VI L31
  • Great Strength VII L33
  • Great Strength VIII L33
  • Great Strength X L36
  • Improved Critical (quarterstaff) L12
  • Improved Unarmed Strike L38
  • Increased Multiplier L18
  • Iron Will L6
  • Ki Critical L20
  • Ki Damage L14
  • Lightning Reflexes L9
  • Mobility L6
  • Monk AC Bonus L38
  • Monk Speed L40
  • Mounted Combat L15
  • Player Menu L1
  • Shield Proficiency L1
  • Spring Attack L8
  • Still Mind L40
  • Stunning Fist L38
  • Superior Weapon Focus L18
  • Toughness L3
  • Weapon Focus (quarterstaff) L2
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (monk) L38
  • Weapon Proficiency (simple) L1
  • Weapon Specialization (quarterstaff) L4
  • Weapon of Choice (quarterstaff) L14
  • Whirlwind Attack L10

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Celestial Harmony
    • Ability Bonus Dexterity +12
    • AC Bonus +6
    • Arcane Spell Failure +50%
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Regeneration +5
    • Saving Throw Bonus Universal +5
    • Spell Resistance 50
  • Boots Boots
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Ability Bonus Constitution +6
    • Ability Bonus Wisdom +6
  • Right Hand The Icy Blue Flame
    • Damage Bonus Cold 2d10 Damage
    • Damage Bonus Fire 2d10 Damage
    • Damage Bonus Slashing 2d10 Damage
    • Enhancement Bonus +7
    • Immunity: Damage Type Cold 10%
    • Immunity: Damage Type Fire 10%
    • Keen
    • Light Bright (20m) Blue
    • Saving Throw Bonus Cold +5
    • Saving Throw Bonus Fire +5
    • Visual Effect Fire, Blue
  • Cloak Shroud of the Elements
    • AC Bonus +7
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Damage Resistance Sonic Resist 10 / -
    • Decreased Ability Score Charisma -4
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Material Leather
    • Regeneration +4
  • Left Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • Ability Bonus Wisdom +6
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Whispering Sash
    • Bigby Protection +3
    • Bonus Feat Dodge
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Disable Trap +15
    • Skill Bonus Listen +15
    • Skill Bonus Pick Pocket +15
    • Skill Bonus Search +15
    • Skill Bonus Spot +15
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Last played 2026-08-07