
Templar TEST Test
- RaceMinotaur
- ClassesFighter 6Bard 4Northern Templar 30
- Level40
- AlignmentNeutral Good
Statistics
- 60STR
- 8DEX
- 30CON
- 14INT
- 10WIS
- 8CHA
- 44AC
- 1184HP
- 29BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Discipline43
- Ride43
- Tumble20
- Use Magic Device20
- Concentration5
- Lore5
Feats 56
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Armor Skin L36
- Associates Control L1
- Bard Song L7
- Bardic Knowledge L7
- Blind-Fight L1
- Cleave L1
- Cloud of Snow L12
- Cold-Blooded L40
- Collectibles Menu L1
- Crystal of Pure Ice L10
- Darkvision L1
- Destroy the Crystal L10
- Devastating Critical (greataxe) L32
- Endurance of the North L18
- Epic Character L21
- Epic Northern Templar L21
- Epic Prowess L40
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (greataxe) L24
- Frost Armor I L8
- Frost Armor II L12
- Frost Armor III L18
- Frost Armor IV L25
- Frost Armor V L30
- Great Cleave L6
- Great Fortitude L1
- Great Strength I L21
- Great Strength II L24
- Great Strength III L27
- Great Strength IV L30
- Great Strength V L33
- Great Strength VI L36
- Greater Spell Focus (Transmutation) L18
- Ground Stomp L10
- Guardian of Krisaldimun L30
- Hardiness vs. Poisons L1
- Improved Critical (greataxe) L9
- Iron Will L6
- Large Stature L1
- Lightning Reflexes L12
- Luck of Heroes L1
- Overwhelming Critical (greataxe) L28
- Player Menu L1
- Power Attack L1
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L15
- Toughness L3
- Weapon Focus (greataxe) L2
- Weapon Proficiency (exotic) L39
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (greataxe) L4
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Vulnerability Fire 25% Damage Vulnerability
- Immunity: Damage Type Bludgeoning 15%
- Immunity: Damage Type Cold 100%
- Immunity: Damage Type Piercing 15%
- Immunity: Damage Type Slashing 15%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Immunity: Miscellaneous Sneak Attack
- Spell Resistance 46
- Damage Resistance Divine Resist 5 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Positive Energy Resist 5 / -
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Miscellaneous Fear
- Spiked Surface Piercing 2d12 Damage
- Arcane Spell Failure +50%
- Darkvision
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Miscellaneous Knockdown
- On Hit Cast Spell Chaos Shield (2% chance to strike on attacker) Level 15
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Spiked Surface Slashing 2d12 Damage
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Damage Resistance Fire Resist 10 / -
- XP Bonus 30%
- Dispel Protection +5
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Immunity: Damage Type Slashing 15%
- Bonus Feat Spell Penetration
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Piercing 15%
- Bigby Protection +3
- Bonus Feat Dodge
- Immunity: Damage Type Bludgeoning 15%
- Regeneration +20
- Ability Bonus Constitution +12
- Ability Bonus Strength +12
- Decreased Skill Modifier Hide -10
- Decreased Skill Modifier Move Silently -10
- Decreased Skill Modifier Open Lock -10
- Decreased Skill Modifier Pick Pocket -10
- Decreased Skill Modifier Tumble -10
- Saving Throw Bonus: Specific Fortitude +12
- Skill Bonus Discipline +30
- Skill Bonus Concentration +25
- Regeneration +4
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Dexterity +6
- Saving Throw Bonus Universal +10
- Skill Bonus Spellcraft +10
- Decreased Skill Modifier Concentration -10
- Decreased Skill Modifier Discipline -10
- Skill Bonus Disable Trap +15
- Skill Bonus Listen +15
- Skill Bonus Pick Pocket +15
- Skill Bonus Search +15
- Skill Bonus Spot +15
- AC Bonus +9
Right Hand Icy Large Fists- Keen
- On Hit Ability Drain DC=48
- Damage Bonus Cold 2d8 Damage
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Enhancement Bonus +20
Export sheet (text)
Last played 2026-08-04