
Phantom Undead TEST Test
- RaceMinotaur
- ClassesBarbarian 5Druid 5Shifter 30
- Level40
- AlignmentNeutral Evil
Statistics
- 40STR
- 28DEX
- 32CON
- 16INT
- 24WIS
- 8CHA
- 48AC
- 1100HP
- 25BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Concentration43
- Discipline23
- Open Lock21
- Pick Pocket21
- Tumble20
Feats 62
- Alertness L1
- Animal Companion L2
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Barbarian Fast Movement L1
- Barbarian Rage (1x per day) L1
- Barbarian Rage (2x per day) L19
- Blind-Fight L6
- Cleave L1
- Collectibles Menu L1
- Darkvision L1
- Energy Resistance, Acid I L26
- Energy Resistance, Acid II L32
- Energy Resistance, Cold I L38
- Energy Resistance, Fire I L23
- Energy Resistance, Fire II L29
- Energy Resistance, Sonic I L35
- Epic Character L21
- Epic Damage Reduction I L27
- Epic Damage Reduction II L30
- Epic Damage Reduction III L33
- Epic Prowess L36
- Epic Shifter L21
- Epic Skill Focus (Discipline) L21
- Epic Weapon Focus (scythe) L24
- Epic Will L39
- Great Fortitude L1
- Greater Spell Focus (Transmutation) L12
- Greater Wildshape I (wyrmling shape) L8
- Greater Wildshape II L10
- Greater Wildshape III L12
- Greater Wildshape IV L17
- Ground Stomp L10
- Hardiness vs. Poisons L1
- Humanoid Shape L14
- Improved Critical (scythe) L18
- Infinite Greater Wildshape I L11
- Infinite Greater Wildshape II L14
- Infinite Greater Wildshape III L17
- Infinite Greater Wildshape IV L26
- Infinite Humanoid Shape L23
- Large Stature L1
- Nature Sense L2
- Player Menu L1
- Power Attack L1
- Resist Nature's Lure L6
- Shield Proficiency L1
- Skill Focus (Discipline) L1
- Spell Focus (Transmutation) L9
- Trackless Step L5
- Uncanny Dodge I L3
- Uncanny Dodge II L20
- Undead Shape L21
- Weapon Focus (scythe) L15
- Weapon Proficiency (Barbarian) L1
- Weapon Proficiency (druid) L2
- Weapon Proficiency (exotic) L3
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Wild Shape L7
- Woodland Stride L4
Equipment
Head _POLY_HELM- Bonus Feat Armor Proficiency (heavy)
- Bonus Feat Weapon Proficiency (exotic)
- Bonus Feat Weapon Proficiency (martial)
- Bonus Feat Weapon Proficiency (simple)
Chest _POLY_ARMOR- Damage Reduction +6 Soak 15 Damage
- Damage Vulnerability Divine 10% Damage Vulnerability
- Damage Vulnerability Divine 5% Damage Vulnerability
- Damage Vulnerability Positive Energy 100% Damage Vulnerability
- Immunity: Damage Type Negative Energy 100%
- Immunity: Damage Type Piercing 25%
- Immunity: Damage Type Slashing 25%
- Immunity: Miscellaneous Critical Hits
- Immunity: Miscellaneous Death Magic
- Immunity: Miscellaneous Disease
- Immunity: Miscellaneous Level/Ability Drain
- Immunity: Miscellaneous Mind-Affecting Spells
- Immunity: Miscellaneous Paralysis
- Immunity: Miscellaneous Poison
- Spell Resistance 20
- Bonus Feat Spell Penetration
- Damage Resistance Negative Energy Resist 10 / -
- Immunity: Damage Type Negative Energy 5%
- Immunity: Miscellaneous Knockdown
- Bonus Feat Cleave
- Bonus Feat Weapon Specialization (unarmed strike)
- Immunity: Damage Type Bludgeoning 5%
- Immunity: Damage Type Piercing 5%
- Immunity: Damage Type Slashing 5%
- Immunity: Damage Type Electrical 5%
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 10%
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Immunity: Damage Type Sonic 10%
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Cold Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +20
- Saving Throw Bonus Universal +7
- Ability Bonus Dexterity +12
- Ability Bonus Strength +12
- Ability Bonus Wisdom +12
- Skill Bonus Concentration +30
- Skill Bonus Discipline +40
- Ability Bonus Constitution +12
- Ability Bonus Charisma +4
- Saving Throw Bonus: Specific Will +4
- Skill Bonus Animal Empathy +15
- Saving Throw Bonus: Specific Reflex +7
- Saving Throw Bonus: Specific Fortitude +7
- AC Bonus +7
Right Hand Risen Lord Scythe - Bonus Feat Cleave
- Bonus Feat Whirlwind Attack
- Visual Effect Evil
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Negative Energy 5%
- Keen
- Visual Effect Snow
- Regeneration: Vampiric +7
- Skill Bonus Disable Trap +10
- Skill Bonus Pick Pocket +10
- Enhancement Bonus +7
- Damage Bonus Cold 2d10 Damage
- Damage Bonus Magical 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Massive Criticals 20 Damage
Export sheet (text)
Last played 2026-08-04