
Statistics
- 32STR
- 13DEX
- 12CON
- 13INT
- 8WIS
- 8CHA
- 57AC
- 708HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Use Magic Device41
- Tumble40
- Discipline34
- Hide8
- Move Silently8
- Intimidate4
Feats 65
- Armor Proficiency (heavy) L1
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Battle Training vs. Giants L1
- Battle Training vs. Goblins L1
- Battle Training vs. Orcs L1
- Blind-Fight L12
- Cleave L18
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+1d6) L22
- Death Attack (+2d6) L26
- Death Attack (+3d6) L28
- Death Attack (+4d6) L30
- Death Attack (+5d6) L32
- Death Attack (+6d6) L36
- Death Attack (+7d6) L39
- Devastating Blow (Trident) L39
- Devastating Critical (trident) L36
- Dodge L1
- Epic Assassin L36
- Epic Character L21
- Epic Superior Weapon Focus L35
- Epic Weapon Focus (trident) L21
- Epic Weapon Master L21
- Epic Weapon Specialization (trident) L24
- Expertise L3
- Great Cleave L20
- Great Strength I L24
- Great Strength II L27
- Great Strength III L30
- Great Strength IV L33
- Hardiness vs. Poisons L1
- Hardiness vs. Spells L1
- Improved Critical (trident) L9
- Increased Multiplier L11
- Ki Critical L13
- Ki Damage L7
- Mobility L1
- Overwhelming Critical (trident) L35
- Player Menu L1
- Poison Save I L25
- Poison Save II L27
- Poison Save III L29
- Poison Save IV L31
- Poison Save V L33
- Poison Save VI+ L37
- Power Attack L15
- Shield Proficiency L1
- Skill Affinity (Lore) L1
- Spring Attack L4
- Stonecunning L1
- Superior Weapon Focus L11
- Toughness L18
- Uncanny Dodge I L25
- Uncanny Dodge II L28
- Uncanny Dodge III L33
- Use Poison L22
- Weapon Focus (trident) L2
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
- Weapon Specialization (trident) L6
- Weapon of Choice (trident) L7
- Whirlwind Attack L6
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
Chest Heavy Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Fortitude +5
- Ability Bonus Strength +6
Boots Boots- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- XP Bonus 10%
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Regeneration +1
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Piercing Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Reflex +5
- XP Bonus 10%
Right Hand Frost Lance- Damage Bonus Cold 2d12 Damage
- Damage Bonus Magical 2d10 Damage
- Damage Bonus Slashing 2d12 Damage
- Enhancement Bonus +7
- Immunity: Damage Type Cold 5%
- Keen
- Massive Criticals 1d10 Damage
- On Hit Icy Vengeance (4d6 Cold and 4d6 Pure damage to all enemies within 5m) Level 2 10%
- Visual Effect Snow
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
- Damage Resistance Cold Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +5
- Saving Throw Bonus: Specific Will +5
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Wisdom +6
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Reflex +5
- Ability Bonus Charisma +6
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Saving Throw Bonus: Specific Reflex +5
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Wisdom +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Damage Resistance Acid Resist 10 / -
- Damage Resistance Electrical Resist 10 / -
- Damage Resistance Fire Resist 10 / -
- Damage Resistance Sonic Resist 10 / -
- Saving Throw Bonus: Specific Fortitude +1
- Saving Throw Bonus: Specific Will +5
Export sheet (text)
Last played 2026-04-07