
Statistics
- 32STR
- 8DEX
- 8CON
- 12INT
- 16WIS
- 8CHA
- 61AC
- 780HP
- 30BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Animal Empathy43
- Discipline43
- Ride43
- Tumble20
- Heal3
Feats 50
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Bane of Enemies L23
- Blind-Fight L6
- Cleave L18
- Collectibles Menu L1
- Darkvision L1
- Devastating Critical (two-bladed sword) L30
- Drink Blood L1
- Dual-Wield L1
- Epic Character L21
- Epic Prowess L26
- Epic Ranger L21
- Epic Toughness I L30
- Epic Toughness II L32
- Epic Toughness III L35
- Epic Toughness IV L35
- Epic Toughness V L38
- Epic Toughness VI L40
- Epic Weapon Focus (two-bladed sword) L25
- Favored Enemy: Constructs L29
- Favored Enemy: Dragons L5
- Favored Enemy: Elementals L1
- Favored Enemy: Goblinoids L15
- Favored Enemy: Monstrous Humanoids L10
- Favored Enemy: Undead L20
- Fly L1
- Great Cleave L21
- Great Strength I L24
- Great Strength II L33
- Great Strength III L36
- Great Strength IV L39
- Improved Critical (two-bladed sword) L9
- Improved Evasion L40
- Improved Two-Weapon Fighting L9
- Mounted Combat L12
- Overwhelming Critical (two-bladed sword) L27
- Player Menu L1
- Point Blank Shot L1
- Power Attack L15
- Rapid Shot L9
- Shield Proficiency L1
- Trackless Step L1
- Weapon Focus (two-bladed sword) L3
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (exotic) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head Helmet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Strength +6
- Ability Bonus Wisdom +6
Chest Light Armour- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Freedom of Movement
- Saving Throw Bonus: Specific Will +5
- Ability Bonus Constitution +6
- Ability Bonus Dexterity +6
- Ability Bonus Strength +6
Boots Kubota Combat Slippers- Ability Bonus Constitution +12
- AC Bonus +6
- Freedom of Movement
- Haste
- Immunity: Damage Type Magical 5%
- Immunity: Miscellaneous Death Magic
- Regeneration +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Hand Schizophrenia- AC Bonus +10
- Damage Bonus Bludgeoning 2d12 Damage
- Damage Bonus Negative Energy 2d6 Damage
- Damage Bonus Positive Energy 2d6 Damage
- Enhancement Bonus +7
- Keen
- Light Bright (20m) Purple
- Massive Criticals 2d6 Damage
- Use Limitation: Specific Alignment Chaotic Evil
- Use Limitation: Specific Alignment Lawful Good
- Visual Effect Shock, Purple
Cloak Cloak- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
Left Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Right Ring Ring- Cast Spell Unique Power Self Only Unlimited Uses/Day
Amulet Amulet- Cast Spell Unique Power Self Only Unlimited Uses/Day
- AC Bonus +6
- Ability Bonus Dexterity +6
Belt Belt- Cast Spell Unique Power Self Only Unlimited Uses/Day
Export sheet (text)
Last played 2026-08-04