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TESTMOUNTAIN Krinfaar Test

pat

  • RaceMountain Dwarf
  • ClassesMonk 4Paladin 6Dwarven Defender 30
  • Level40
  • AlignmentLawful Good

Statistics

  • 30STR
  • 13DEX
  • 18CON
  • 8INT
  • 8WIS
  • 10CHA
  • 57AC
  • 1012HP
  • 29BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43

Feats 63

  • Armor Proficiency (heavy) L2
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Associates Control L1
  • Aura of Courage L3
  • Battle Training vs. Giants L1
  • Battle Training vs. Goblins L1
  • Battle Training vs. Orcs L1
  • Berserk Strike L27
  • Blind-Fight L6
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Awareness (1) L11
  • Defensive Awareness (2) L14
  • Defensive Awareness (3) L20
  • Defensive Stance L10
  • Deflect Arrows L8
  • Divine Grace L2
  • Divine Health L2
  • Dodge L1
  • Dwarven Defender Damage Reduction L15
  • Energy Resistance, Acid I L39
  • Energy Resistance, Fire I L36
  • Epic Character L21
  • Epic Damage Reduction I L24
  • Epic Damage Reduction II L40
  • Epic Dwarven Defender L21
  • Epic Prowess L32
  • Epic Weapon Focus (halberd) L28
  • Evasion L1
  • Flurry of Blows L1
  • Great Strength I L21
  • Great Strength II L24
  • Great Strength III L30
  • Great Strength IV L33
  • Great Strength V L36
  • Hardiness vs. Poisons L1
  • Hardiness vs. Spells L1
  • Improved Critical (halberd) L12
  • Improved Unarmed Strike L1
  • Iron Will L18
  • Lay on Hands L2
  • Monk AC Bonus L1
  • Monk Speed L9
  • Mounted Combat L6
  • Player Menu L1
  • Reckless Fighting L15
  • Remove Disease L4
  • Shield Proficiency L2
  • Skill Affinity (Lore) L1
  • Smite Evil L3
  • Still Mind L9
  • Stonecunning L1
  • Stunning Fist L1
  • Summon Mount L6
  • Toughness L3
  • Turn Undead L4
  • Weapon Focus (halberd) L9
  • Weapon Proficiency (Paladin) L2
  • Weapon Proficiency (martial) L2
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L2

Equipment

  • Head Crown of Spikes
    • AC Bonus +6
    • Damage Resistance Divine Resist 5 / -
    • Damage Resistance Negative Energy Resist 10 / -
    • Damage Resistance Positive Energy Resist 5 / -
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Miscellaneous Fear
    • Regeneration +4
    • Spiked Surface Piercing 2d12 Damage
  • Chest Light Troll Armor
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
    • AC Bonus +6
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Damage Vulnerability Acid 5% Damage Vulnerability
    • Damage Vulnerability Fire 5% Damage Vulnerability
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • On Crit Cast Spell Cure Serious Wounds Level 15
    • Regeneration +4
    • Skill Bonus Discipline +10
  • Boots Kubota Combat Slippers
    • Ability Bonus Constitution +12
    • AC Bonus +6
    • Freedom of Movement
    • Haste
    • Immunity: Damage Type Magical 5%
    • Immunity: Miscellaneous Death Magic
    • Regeneration +4
    • Skill Bonus Concentration +10
    • Skill Bonus Discipline +10
  • Arms Bracers
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Cold Resist 10 / -
    • Damage Resistance Electrical Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Ability Bonus Charisma +6
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
  • Right Hand Ahriman's Halberd of Sacrifice
    • Arcane Spell Failure +50%
    • Bonus Feat Sneak Attack (+2d6)
    • Damage Bonus Bludgeoning 2d12 Damage
    • Enhancement Bonus +7
    • Keen
    • Massive Criticals 200 Damage
    • On Hit Ahriman's Sacrifice (1d50 Pure and 1d50 Fire damage) Level 1 10%
    • On Hit Hold DC=44 25% / 1 Round
    • Regeneration: Vampiric +20
    • Skill Bonus Intimidate +10
    • Visual Effect Drip, Red, No Glow
  • Left Hand Moore's Insignia Shield
    • AC Bonus +6
    • Immunity: Damage Type Bludgeoning 5%
    • Immunity: Damage Type Piercing 5%
    • Immunity: Damage Type Slashing 5%
    • Regeneration +4
    • Skill Bonus Discipline +10
    • Spiked Surface Slashing 7d6 Damage
  • Cloak Enchanter's Veil
    • Ability Bonus Charisma +12
    • AC Bonus +7
    • Bonus Spell Slot of Level Assassin Level 2
    • Bonus Spell Slot of Level Blackguard Level 2
    • Bonus Spell Slot of Level Paladin Level 2
    • Bonus Spell Slot of Level Ranger Level 4
    • Extend Blinding Speed (10 rounds)
    • Freedom of Movement
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +5
  • Left Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Right Ring Werdna's Envy
    • Bigby Protection +5
    • Immunity: Miscellaneous Paralysis
    • Immunity: Specific Spell Bigby's Interposing Hand
    • Regeneration +4
    • Saving Throw Bonus Universal +5
  • Amulet Cold Iron Amulet
    • Ability Bonus Strength +6
    • AC Bonus +7
    • Bonus Feat Dodge
    • Haste
    • Regeneration +4
    • Saving Throw Bonus Universal +5
    • Skill Bonus Concentration +15
    • Skill Bonus Discipline +15
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Resistance Sonic Resist 10 / -
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Ability Bonus Dexterity +6
    • Ability Bonus Wisdom +6
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Last played 2026-01-02