
Statistics
- 8STR
- 32DEX
- 14CON
- 12INT
- 12WIS
- 8CHA
- 79AC
- 702HP
- 26BAB
Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.
Skills ranks assigned
Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.
- Spellcraft41
- Use Magic Device23
- Tumble20
- Hide8
- Move Silently8
- Discipline6
Feats 55
- Alertness L1
- Animal Companion L6
- Armor Proficiency (light) L1
- Armor Proficiency (medium) L1
- Associates Control L1
- Blind-Fight L3
- Bone Skin L10
- Collectibles Menu L1
- Darkvision L1
- Death Attack (+1d6) L7
- Death Attack (+2d6) L9
- Deathless Master Touch L19
- Deathless Mastery L19
- Deathless Vigor L14
- Dual-Wield L1
- Energy Resistance, Acid I L35
- Energy Resistance, Fire I L23
- Energy Resistance, Fire II L26
- Energy Resistance, Fire III L29
- Epic Character L21
- Epic Palemaster L21
- Epic Prowess L24
- Epic Spell: Epic Warding L32
- Epic Summon Fallen Angel L38
- Epic Weapon Focus (kukri) L21
- Epic Will L39
- Favored Enemy: Constructs L5
- Favored Enemy: Undead L1
- Great Dexterity I L27
- Great Dexterity II L30
- Great Dexterity III L33
- Great Dexterity IV L36
- Great Fortitude L15
- Improved Critical (kukri) L12
- Iron Will L18
- Luck of Heroes L1
- Player Menu L1
- Point Blank Shot L1
- Poison Save I L8
- Poison Save II L20
- Shield Proficiency L1
- Smell Surroundings L1
- Summon Fallen Angel L14
- Tough as Bone L16
- Toughness L6
- Trackless Step L1
- Uncanny Dodge I L8
- Undead Graft I L15
- Undead Graft II L17
- Use Poison L7
- Weapon Finesse L1
- Weapon Focus (kukri) L9
- Weapon Proficiency (Ranger) L1
- Weapon Proficiency (martial) L1
- Weapon Proficiency (simple) L1
Equipment
Head [BRILLIANT] Helm of the Headhunter- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Strength +4
- Damage Resistance Acid Resist 5 / -
- Damage Resistance Cold Resist 5 / -
- Damage Resistance Electrical Resist 5 / -
- Damage Resistance Fire Resist 5 / -
- Saving Throw Bonus Universal +2
- Skill Bonus Discipline +5
Chest Crafted Mithral Cloth Armor- AC Bonus +6
- Ability Bonus Dexterity +5
- Ability Bonus Constitution +3
- Damage Reduction +7 Soak 15 Damage
Boots [BRILLIANT] Dragon Paws- AC Bonus +5
- Immunity: Miscellaneous Fear
- Immunity: Miscellaneous Knockdown
Arms Bracers- Cast Spell Unique Power Self Only Unlimited Uses/Day
- Haste
- Regeneration +4
- Damage Resistance Bludgeoning Resist 10 / -
- Damage Resistance Negative Energy Resist 10 / -
- Damage Resistance Slashing Resist 10 / -
- Saving Throw Bonus: Specific Will +5
- XP Bonus 20%
Right Hand Inconsequence- Damage Bonus Bludgeoning 2d6 Damage
- Damage Bonus Divine 2d6 Damage
- Damage Bonus Magical 2d6 Damage
- Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
- Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
- Enhancement Bonus +7
- Keen
- On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
Left Hand Nordock Craft Kukri- Damage Bonus Positive Energy 1d6 Damage
- Enhancement Bonus +6
- Keen
- Massive Criticals 1d8 Damage
- Visual Effect Holy
- Damage Bonus Piercing 6 Damage
Cloak Cloak of Health- Ability Bonus Constitution +2
- AC Bonus +5
- Regeneration +2
- Spell Resistance 30
Left Ring [BRILLIANT] Rift Ringlet (left)- Immunity: Damage Type Acid 5%
- Immunity: Damage Type Cold 5%
- Immunity: Damage Type Divine 5%
- Immunity: Damage Type Electrical 5%
- Immunity: Damage Type Fire 5%
- Immunity: Damage Type Magical 5%
- Immunity: Damage Type Negative Energy 5%
- Immunity: Damage Type Positive Energy 5%
- Immunity: Damage Type Sonic 5%
- Regeneration +2
Right Ring Crafted Mithral Diamond Ring- Ability Bonus Intelligence +5
- Saving Throw Bonus Universal +2
- Skill Bonus Concentration +4
- Skill Bonus Craft: Speed +4
Amulet Nordock Craft Natural Resistance Amulet- AC Bonus +6
- Immunity: Damage Type Acid 10%
- Immunity: Damage Type Cold 10%
- Immunity: Damage Type Electrical 10%
- Immunity: Damage Type Fire 10%
- Regeneration +2
- Immunity: Damage Type Sonic 15%
Belt [BRILLIANT] Master's Utility Belt- Ability Bonus Charisma +4
- Ability Bonus Constitution +4
- Ability Bonus Dexterity +4
- Ability Bonus Intelligence +4
- Ability Bonus Strength +4
- Ability Bonus Wisdom +4
- Skill Bonus Concentration +10
- Skill Bonus Discipline +10
- Skill Bonus Search +10
Export sheet (text)
Last played 2026-06-14