Skip to content

pfmsdTEST Test

ozmiz

  • RaceWerewolf
  • ClassesMonk 4Fighter 6Shadowdancer 30
  • Level40
  • AlignmentLawful Evil

Statistics

  • 8STR
  • 32DEX
  • 12CON
  • 16INT
  • 14WIS
  • 8CHA
  • 63AC
  • 692HP
  • 26BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Hide43
  • Move Silently43
  • Ride43
  • Spot43
  • Tumble43
  • Discipline21
  • Spellcraft21

Feats 59

  • Alertness L1
  • Ambidexterity L3
  • Armor Proficiency (heavy) L2
  • Armor Proficiency (light) L2
  • Armor Proficiency (medium) L2
  • Armor Skin L21
  • Associates Control L1
  • Blind-Fight L1
  • Blinding Speed L35
  • Cleave L1
  • Collectibles Menu L1
  • Darkvision L1
  • Defensive Roll L15
  • Deflect Arrows L8
  • Dodge L3
  • Epic Character L21
  • Epic Dodge L33
  • Epic Prowess L36
  • Epic Shadowdancer L21
  • Epic Shadowlord L23
  • Epic Weapon Focus (kukri) L24
  • Epic Will L39
  • Evasion L1
  • Flurry of Blows L1
  • Great Dexterity I L26
  • Great Dexterity II L27
  • Great Dexterity III L29
  • Great Dexterity IV L30
  • Great Dexterity V L32
  • Great Dexterity VI L38
  • Hide in Plain Sight L11
  • Improved Critical (kukri) L15
  • Improved Evasion L20
  • Improved Two-Weapon Fighting L12
  • Improved Unarmed Strike L1
  • Mobility L5
  • Monk AC Bonus L1
  • Monk Speed L9
  • Mounted Combat L18
  • Player Menu L1
  • Shadow Daze L13
  • Shadow Evade L14
  • Shield Proficiency L2
  • Slippery Mind L17
  • Smell Surroundings L1
  • Still Mind L9
  • Stunning Fist L1
  • Summon Shadow L15
  • Toughness L9
  • Two-Weapon Fighting L2
  • Uncanny Dodge I L12
  • Uncanny Dodge II L15
  • Uncanny Dodge III L20
  • Weapon Finesse L1
  • Weapon Focus (kukri) L7
  • Weapon Proficiency (exotic) L6
  • Weapon Proficiency (martial) L2
  • Weapon Proficiency (monk) L1
  • Weapon Proficiency (simple) L2

Equipment

  • Head Nordock Craft Dodge Helmet
    • Ability Bonus Constitution +4
    • AC Bonus +6
    • Haste
    • Skill Bonus Discipline +10
    • Skill Bonus Spot +10
    • Ability Bonus Strength +5
  • Chest Nordock Craft Light Armor
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +2
    • AC Bonus +6
    • Damage Reduction +7 Soak 10 Damage
    • Skill Bonus Hide +10
    • Skill Bonus Move Silently +10
    • Use Limitation: Class Assassin
    • Use Limitation: Class Blackguard
    • Use Limitation: Class Ranger
    • Use Limitation: Class Rogue
    • Use Limitation: Class Shadowdancer
    • Use Limitation: Class Warlock
    • Bonus Spell Slot of Level Cleric Level 1
  • Boots Crafted Gold Boots
    • AC Bonus +5
    • Haste
    • Ability Bonus Constitution +5
    • Skill Bonus Discipline +4
    • Saving Throw Bonus Universal +2
  • Arms [BRILLIANT] Epic Bracers of the Tribeslayer
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Miscellaneous Fear
    • Saving Throw Bonus: Specific Fortitude +4
  • Right Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Left Hand Inconsequence
    • Damage Bonus Bludgeoning 2d6 Damage
    • Damage Bonus Divine 2d6 Damage
    • Damage Bonus Magical 2d6 Damage
    • Damage Bonus vs. Alignment Group Evil 1d4 Damage Positive Energy
    • Damage Bonus vs. Alignment Group Good 1d4 Damage Negative Energy
    • Enhancement Bonus +7
    • Keen
    • On Crit Cast Spell Inconseguence (10% chance to heal you by 10% of your missing health. 25% chance to deal 4d6 pure damage. 25% chance to deal 4d6 sonic damage all around the target. 40% chance for nothing to happen) Level 1
  • Cloak Crafted Yellow Thick Padded Cloak
    • Damage Resistance Bludgeoning Resist 10 / -
    • Ability Bonus Constitution +2
    • Regeneration +1
    • Saving Throw Bonus: Specific Fortitude +3
    • Skill Bonus Concentration +6
  • Left Ring [BRILLIANT] Rift Ringlet (left)
    • Immunity: Damage Type Acid 5%
    • Immunity: Damage Type Cold 5%
    • Immunity: Damage Type Divine 5%
    • Immunity: Damage Type Electrical 5%
    • Immunity: Damage Type Fire 5%
    • Immunity: Damage Type Magical 5%
    • Immunity: Damage Type Negative Energy 5%
    • Immunity: Damage Type Positive Energy 5%
    • Immunity: Damage Type Sonic 5%
    • Regeneration +2
  • Right Ring [BRILLIANT] Rift Ringlet (right)
    • Ability Bonus Charisma +4
    • Ability Bonus Constitution +4
    • Ability Bonus Dexterity +4
    • Ability Bonus Intelligence +4
    • Ability Bonus Strength +4
    • Ability Bonus Wisdom +4
    • Regeneration +1
    • Saving Throw Bonus Universal +1
  • Amulet Crafted Mithral Sapphire Amulet
    • AC Bonus +6
    • Ability Bonus Wisdom +5
    • Saving Throw Bonus: Specific Will +4
  • Belt Crafted Gold Warding Buckle
    • AC Bonus +6
    • Regeneration +2
    • Immunity: Miscellaneous Knockdown
    • Saving Throw Bonus Universal +4
Export sheet (text)

Last played 2026-08-04