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TEST Mnt Test

orblit

  • RaceMinotaur
  • ClassesFighter 10Northern Templar 30
  • Level40
  • AlignmentNeutral Evil

Statistics

  • 30STR
  • 16DEX
  • 12CON
  • 12INT
  • 10WIS
  • 8CHA
  • 56AC
  • 840HP
  • 30BAB

Ability scores are the character sheet values, without item bonuses. AC, HP and BAB are as last saved, gear included.

Skills ranks assigned

Points spent, not the total bonus: in game the ability modifier, item bonuses and feats are added on top.

  • Discipline43
  • Ride43
  • Lore16
  • Concentration5

Feats 56

  • Armor Proficiency (heavy) L1
  • Armor Proficiency (light) L1
  • Armor Proficiency (medium) L1
  • Armor Skin L24
  • Associates Control L1
  • Blind-Fight L2
  • Cleave L1
  • Cloud of Snow L15
  • Cold-Blooded L40
  • Collectibles Menu L1
  • Crystal of Pure Ice L13
  • Darkvision L1
  • Destroy the Crystal L13
  • Devastating Critical (greataxe) L40
  • Dodge L6
  • Endurance of the North L20
  • Energy Resistance, Fire I L39
  • Epic Character L21
  • Epic Northern Templar L21
  • Epic Prowess L32
  • Epic Skill Focus (Discipline) L21
  • Epic Weapon Focus (greataxe) L28
  • Epic Will L36
  • Frost Armor I L11
  • Frost Armor II L15
  • Frost Armor III L20
  • Frost Armor IV L25
  • Frost Armor V L30
  • Great Cleave L4
  • Great Fortitude L1
  • Great Strength I L24
  • Great Strength II L27
  • Great Strength III L30
  • Great Strength IV L33
  • Ground Stomp L10
  • Guardian of Krisaldimun L30
  • Hardiness vs. Poisons L1
  • Improved Critical (greataxe) L18
  • Improved Power Attack L10
  • Iron Will L6
  • Knockdown L1
  • Large Stature L1
  • Luck of Heroes L1
  • Mobility L8
  • Mounted Combat L21
  • Overwhelming Critical (greataxe) L36
  • Player Menu L1
  • Power Attack L1
  • Resist Fire Energy L12
  • Shield Proficiency L1
  • Skill Focus (Discipline) L1
  • Spring Attack L9
  • Toughness L3
  • Weapon Focus (greataxe) L15
  • Weapon Proficiency (martial) L1
  • Weapon Proficiency (simple) L1

Equipment

  • Head Crafted Mithral Coif
    • AC Bonus +6
    • Ability Bonus Dexterity +5
    • Regeneration +2
    • Skill Bonus Discipline +8
    • Skill Bonus Concentration +8
    • Skill Bonus Listen +8
    • Haste
    • Light Bright (20m)
  • Chest Scale Medium Armour
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Saving Throw Bonus: Specific Reflex +5
    • Skill Bonus Discipline +15
    • Skill Bonus Open Lock +15
    • Skill Bonus Taunt +15
  • Boots Crafted Gold Boots
    • AC Bonus +5
    • Haste
    • Ability Bonus Constitution +5
    • Skill Bonus Discipline +4
    • Saving Throw Bonus Universal +2
  • Arms [BRILLIANT] Epic Bracers of the Tribeslayer
    • Damage Resistance Bludgeoning Resist 10 / -
    • Damage Resistance Piercing Resist 10 / -
    • Damage Resistance Slashing Resist 10 / -
    • Immunity: Miscellaneous Fear
    • Saving Throw Bonus: Specific Fortitude +4
  • Right Hand Greataxe
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Damage Bonus Bludgeoning 1d12 Damage
    • Damage Bonus Piercing 1d12 Damage
    • Enhancement Bonus +6
    • Keen
    • Visual Effect Runic
  • Cloak Crafted Gold Thin Cloak
    • AC Bonus +6
    • Skill Bonus Hide +14
    • Skill Bonus Move Silently +14
    • Ability Bonus Dexterity +5
    • Ability Bonus Constitution +2
    • Saving Throw Bonus: Specific Reflex +4
  • Left Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Taunt +15
    • Ability Bonus Intelligence +6
  • Right Ring Ring
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Regeneration +4
    • Saving Throw Bonus: Specific Fortitude +5
    • Saving Throw Bonus: Specific Reflex +5
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Taunt +15
    • Ability Bonus Intelligence +6
  • Amulet Amulet
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • AC Bonus +6
    • Regeneration +4
    • Damage Resistance Acid Resist 10 / -
    • Damage Resistance Fire Resist 10 / -
    • Spell Resistance 42
    • Ability Bonus Strength +6
  • Belt Belt
    • Cast Spell Unique Power Self Only Unlimited Uses/Day
    • Freedom of Movement
    • Regeneration +4
    • Saving Throw Bonus: Specific Will +5
    • Skill Bonus Taunt +15
    • Ability Bonus Constitution +6
    • Ability Bonus Strength +6
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Last played 2026-08-04